0 | -- | 0 | Klaus Mueller, Doug A. Bowman. Introducing the IEEE Virtual Reality 2020 Special Issue |
0 | -- | 0 | Qi Sun, Mahdi Azmandian, James Baumeister. The 2019 VGTC Virtual Reality Best Dissertation Award |
0 | -- | 0 | Maud Marchal, Joseph L. Gabbard, Joaquim A. Jorge, Torsten W. Kuhlen, Anthony Steed. Preface |
1841 | -- | 1850 | Jonathan W. Kelly, Alec G. Ostrander, Alex F. Lim, Lucia A. Cherep, Stephen B. Gilbert. Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating |
1851 | -- | 1859 | Zihao Zhang, Lei Hu, Xiaoming Deng 0001, Shihong Xia. Weakly Supervised Adversarial Learning for 3D Human Pose Estimation from Point Clouds |
1860 | -- | 1870 | Tim Weißker, Pauline Bimberg, Bernd Froehlich 0001. Getting There Together: Group Navigation in Distributed Virtual Environments |
1871 | -- | 1879 | Brooke Krajancich, Nitish Padmanaban, Gordon Wetzstein. Factored Occlusion: Single Spatial Light Modulator Occlusion-capable Optical See-through Augmented Reality Display |
1880 | -- | 1890 | Brendan John, Sophie Jörg, Sanjeev J. Koppal, Eakta Jain. The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars |
1891 | -- | 1901 | Gabyong Park, Antonis A. Argyros, Juyoung Lee, Woontack Woo. 3D Hand Tracking in the Presence of Excessive Motion Blur |
1902 | -- | 1911 | Zhiming Hu, Sheng Li 0008, Congyi Zhang, Kangrui Yi, Guoping Wang, Dinesh Manocha. DGaze: CNN-Based Gaze Prediction in Dynamic Scenes |
1912 | -- | 1922 | Michele Geronazzo, Luis S. Vieira, Niels Christian Nilsson, Jesper Udesen, Stefania Serafin. Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming |
1923 | -- | 1933 | Taehyun Rhee, Stephen Thompson, Daniel Medeiros, Rafael Kuffner dos Anjos, Andrew Chalmers. Augmented Virtual Teleportation for High-Fidelity Telecollaboration |
1934 | -- | 1944 | Austin Erickson, Nahal Norouzi, Kangsoo Kim, Joseph J. LaViola, Gerd Bruder, Gregory F. Welch. Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments |
1945 | -- | 1954 | Tabitha C. Peck, Laura E. Sockol, Sarah M. Hancock. Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research |
1955 | -- | 1963 | Ryan R. Strauss, Raghuram Ramanujan, Andrew Becker, Tabitha C. Peck. A Steering Algorithm for Redirected Walking Using Reinforcement Learning |
1964 | -- | 1971 | Tabitha C. Peck, Altan Tutar. The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference |
1972 | -- | 1980 | Xiaoxu Meng, Ruofei Du, Amitabh Varshney. Eye-dominance-guided Foveated Rendering |
1981 | -- | 1990 | Joshua Ratcliff, Alexey Supikov, Santiago Alfaro, Ronald T. Azuma. ThinVR: Heterogeneous microlens arrays for compact, 180 degree FOV VR near-eye displays |
1991 | -- | 2001 | Zhenyu Tang, Nicholas J. Bryan, Dingzeyu Li, Timothy R. Langlois, Dinesh Manocha. Scene-Aware Audio Rendering via Deep Acoustic Analysis |
2002 | -- | 2011 | Jinwoo Park, Hunmin Park, Sung-Eui Yoon, Woontack Woo. Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting |
2012 | -- | 2022 | Lei Han, Tian Zheng, Yinheng Zhu, Lan Xu, Lu Fang. Live Semantic 3D Perception for Immersive Augmented Reality |
2023 | -- | 2029 | Mar González-Franco, Anthony Steed, Steve Hoogendyk, Eyal Ofek. Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification |
2030 | -- | 2040 | Daiki Tone, Daisuke Iwai, Shinsaku Hiura, Kosuke Sato. FibAR: Embedding Optical Fibers in 3D Printed Objects for Active Markers in Dynamic Projection Mapping |
2041 | -- | 2050 | Alexander Kulik, André Kunert, Bernd Froehlich 0001. On Motor Performance in Virtual 3D Object Manipulation |
2051 | -- | 2061 | Tatsuyuki Ueda, Daisuke Iwai, Takefumi Hiraki, Kosuke Sato. Illuminated Focus: Vision Augmentation using Spatial Defocusing via Focal Sweep Eyeglasses and High-Speed Projector |
2062 | -- | 2072 | Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet. Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View |
2073 | -- | 2083 | Hemal Naik, Renaud Bastien, Nassir Navab, Iain D. Couzin. Animals in Virtual Environments |
2084 | -- | 2093 | Mohammadreza Mirzaei, Peter Kán, Hannes Kaufmann. EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing People |
2094 | -- | 2103 | Run Yu, Doug A. Bowman. Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality |
2104 | -- | 2114 | André Zenner, Akhmajon Makhsadov, Sören Klingner, David Liebemann, Antonio Krüger. Immersive Process Model Exploration in Virtual Reality |
2115 | -- | 2125 | Sogand Hasanzadeh, Nicholas F. Polys, Jesus M. de la Garza. Presence, Mixed Reality, and Risk-Taking Behavior: A Study in Safety Interventions |
2126 | -- | 2134 | Josef B. Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel A. Albert, Michael Stengel, Kaan Aksit, David Luebke. Toward Standardized Classification of Foveated Displays |