0 | -- | 0 | Han-Wei Shen, Kiyoshi Kiyokawa. IEEE VR 2023 Introducing the Special Issue |
0 | -- | 0 | Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang. IEEE VR 2023 Message from the Program Chairs and Guest Editors |
2211 | -- | 2219 | Hyungki Son, Haokun Wang 0001, Yatharth Singhal, Jin Ryong Kim. Upper Body Thermal Referral and Tactile Masking for Localized Feedback |
2220 | -- | 2229 | Karl Eisenträger, Judith Haubner, Jennifer Brade, Wolfgang Einhäuser, Alexandra Bendixen, Sven Winkler, Philipp Klimant, Georg Jahn. Evaluating the Effects of Virtual Reality Environment Learning on Subsequent Robot Teleoperation in an Unfamiliar Building |
2230 | -- | 2238 | Miki Matsumuro, Shohei Mori, Yuta Kataoka, Fumiaki Igarashi, Fumihisa Shibata, Asako Kimura. Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality |
2239 | -- | 2248 | Qiang Qu, Xiaoming Chen, Yuk Ying Chung, Weidong Cai 0001. LFACon: Introducing Anglewise Attention to No-Reference Quality Assessment in Light Field Space |
2249 | -- | 2257 | Hui Zeng, Rong Zhao. Perceptually-guided Dual-mode Virtual Reality System For Motion-adaptive Display |
2258 | -- | 2268 | Roshan Venkatakrishnan, Rohith Venkatakrishnan, Balagopal Raveendranath, Christopher C. Pagano, Andrew C. Robb, Wen-Chieh Lin, Sabarish V. Babu. How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality |
2269 | -- | 2279 | Ajoy S. Fernandes, T. Scott Murdison, Michael J. Proulx. Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR |
2280 | -- | 2290 | Kosuke Hiratani, Daisuke Iwai, Yuta Kageyama, Parinya Punpongsanon, Takefumi Hiraki, Kosuke Sato. Shadowless Projection Mapping using Retrotransmissive Optics |
2291 | -- | 2303 | Catarina G. Fidalgo, Yukang Yan, Hyunsung Cho, Maurício Sousa, David Lindlbauer, Joaquim A. Jorge. A Survey on Remote Assistance and Training in Mixed Reality Environments |
2304 | -- | 2314 | Daiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi, Michitaka Hirose. Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning |
2315 | -- | 2325 | Tianyang Dong, Tieqi Gao, Yinyan Dong, Liming Wang, Kefan Hu, Jing Fan. FREE-RDW: A Multi-user Redirected Walking Method for Supporting Non-forward Steps |
2326 | -- | 2336 | Panagiotis Kourtesis, Rayaan Amir, Josie Linnell, Ferran Argelaguet, Sarah E. MacPherson. Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience |
2337 | -- | 2347 | Yiming Ren, Chengfeng Zhao, Yannan He, Peishan Cong, Han Liang, Jingyi Yu, Lan Xu, Yuexin Ma. LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors |
2348 | -- | 2357 | Ayush Bhargava, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Kathryn M. Lucaites, Hannah Solini, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu. Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR |
2358 | -- | 2368 | David Mal, Erik Wolf, Nina Döllinger, Carolin Wienrich, Marc Erich Latoschik. The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality |
2369 | -- | 2378 | Giorgos Ganias, Christos Lougiakis, Akrivi Katifori, Maria Roussou, Yannis E. Ioannidis, Ioannis Panagiotis Ioannidis. Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers |
2379 | -- | 2389 | Piaopiao Yu, Jie Guo 0001, Fan Huang, Zhenyu Chen, Chen Wang, Yan Zhang 0057, Yanwen Guo 0001. ShadowMover: Automatically Projecting Real Shadows onto Virtual Object |
2390 | -- | 2400 | Graham A. Wilson, Mark McGill, Daniel Medeiros 0001, Stephen A. Brewster. A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating |
2401 | -- | 2411 | Jinghuai Lin, Johrine Cronjé, Ivo Käthner, Paul Pauli, Marc Erich Latoschik. Measuring Interpersonal Trust towards Virtual Humans with a Virtual Maze Paradigm |
2412 | -- | 2422 | Roshan Venkatakrishnan, Rohith Venkatakrishnan, Balagopal Raveendranath, Christopher C. Pagano, Andrew C. Robb, Wen-Chieh Lin, Sabarish V. Babu. Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors |
2423 | -- | 2433 | Florian Weidner, Jana E. Maier, Wolfgang Broll. Eating, Smelling, and Seeing: Investigating Multisensory Integration and (In)congruent Stimuli while Eating in VR |
2446 | -- | 2455 | Daniel Martin, Xin Sun 0014, Diego Gutierrez, Belén Masiá. A Study of Change Blindness in Immersive Environments |
2456 | -- | 2466 | Kanglei Zhou, Ruizhi Cai, Yue Ma, Qingqing Tan, Xinning Wang, Jianguo Li, Hubert P. H. Shum, Frederick W. B. Li, Song Jin, Xiaohui Liang. A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis |
2467 | -- | 2477 | Tim Weißker, Pauline Bimberg, Aalok Shashidhar Gokhale, Torsten Wolfgang Kuhlen, Bernd Froehlich 0001. Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments |
2478 | -- | 2488 | Jialin Wang, Rongkai Shi, Wenxuan Zheng, Weijie Xie, Dominic Kao, Hai-Ning Liang. Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality |
2489 | -- | 2498 | Douglas Zytko, Jonathan Chan. The Dating Metaverse: Why We Need to Design for Consent in Social VR |
2499 | -- | 2507 | Xinchi Xu, Yang Zhou, Bingchan Shao, Guihuan Feng, Chun Yu. GestureSurface: VR Sketching through Assembling Scaffold Surface with Non-Dominant Hand |
2508 | -- | 2516 | Colin Groth, Sascha Fricke, Susana Castillo Alejandre, Marcus Magnor. Wavelet-Based Fast Decoding of 360° Videos |
2517 | -- | 2526 | Marc Bastian Rieger, Björn Risch. How to Maximise Spatial Presence: Design Guidelines for a Virtual Learning Environment for School Use |
2527 | -- | 2535 | Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell, Xubo Yang. Emotional Voice Puppetry |
2536 | -- | 2546 | James F. Mullen Jr., Dinesh Manocha. PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments |
2547 | -- | 2556 | Alissa Vermast, Wolfgang Hürst. Introducing 3D Thumbnails to Access 360-Degree Videos in Virtual Reality |
2557 | -- | 2566 | Alexander C. Haley, Don Thorpe, Alex Pelletier, Svetlana Yarosh, Daniel F. Keefe. Inward VR: Toward a Qualitative Method for Investigating Interoceptive Awareness in VR |
2567 | -- | 2574 | Jacob Young, Nadia Pantidi, Matthew Wood. I Can't See That! Considering the Readability of Small Objects in Virtual Environments |
2575 | -- | 2585 | Yanan Liu, Hao Zhang, Yanqiu Li, Kangjian He, Dan Xu 0001. Skeleton-based Human Action Recognition via Large-kernel Attention Graph Convolutional Network |
2586 | -- | 2595 | Brian Pugh, Davin Chernak, Salma Jiddi. GeoSynth: A Photorealistic Synthetic Indoor Dataset for Scene Understanding |
2596 | -- | 2606 | Florian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, Chenyao Diao, Luljeta Sinani, Christian Kunert, Christoph Gerhardt, Wolfgang Broll, Alexander Raake. A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays |
2607 | -- | 2614 | Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka. Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error |
2615 | -- | 2625 | Danny Schott, Matthias Kunz, Tom Wunderling, Florian Heinrich, Rüdiger Braun-Dullaeus, Christian Hansen 0001. CardioGenesis4D: Interactive Morphological Transitions of Embryonic Heart Development in a Virtual Learning Environment |
2626 | -- | 2636 | Fabian Unruh, David Vogel, Maximilian Landeck, Jean-Luc Lugrin, Marc Erich Latoschik. Body and Time: Virtual Embodiment and its Effect on Time Perception |
2637 | -- | 2646 | Ben J. Congdon, Anthony Steed. Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks |
2647 | -- | 2657 | Yukang Yan, Haohua Liu, Yingtian Shi, Jingying Wang, Ruici Guo, Zisu Li, Xuhai Xu, Chun Yu, Yuntao Wang 0001, Yuanchun Shi. ConeSpeech: Exploring Directional Speech Interaction for Multi-Person Remote Communication in Virtual Reality |
2658 | -- | 2669 | Florian Kern, Florian Niebling, Marc Erich Latoschik. Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality |
2670 | -- | 2679 | Ping-Hsuan Han, Tzu-Hua Wang, Chien-Hsing Chou. GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality |
2680 | -- | 2689 | Franziska Westermeier, Larissa Brübach, Marc Erich Latoschik, Carolin Wienrich. Exploring Plausibility and Presence in Mixed Reality Experiences |
2690 | -- | 2699 | Zhenxiao Luo, Baili Chai, Zelong Wang, Miao Hu, Di Wu 0001. Masked360: Enabling Robust 360-degree Video Streaming with Ultra Low Bandwidth Consumption |
2700 | -- | 2709 | Yan Zhang 0101, Xiaodan Hu, Kiyoshi Kiyokawa, Xubo Yang. Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable |
2710 | -- | 2720 | Yu Zhao 0033, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer. Evaluating Augmented Reality Landmark Cues and Frame of Reference Displays with Virtual Reality |
2721 | -- | 2731 | Ignatius Alex Wijayanto, Sabarish V. Babu, Christopher C. Pagano, Jung-Hong Chuang. Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments |
2732 | -- | 2742 | Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, Andreas Geiger 0001. NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields |
2743 | -- | 2752 | Elodie Bouzbib, Claudio Pacchierotti, Anatole Lécuyer. When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task |
2753 | -- | 2762 | Yuqi Zhou, Voicu Popescu. Dynamic Redirection for VR Haptics with a Handheld Stick |
2763 | -- | 2773 | João Guerreiro 0002, Yujin Kim, Rodrigo Nogueira, SeungA Chung, André Rodrigues 0002, Uran Oh. The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People |
2774 | -- | 2784 | Brendan David-John, Kevin R. B. Butler, Eakta Jain. Privacy-preserving datasets of eye-tracking samples with applications in XR |
2785 | -- | 2795 | Huayuan Tian, Gun A. Lee, Huidong Bai, Mark Billinghurst. Using Virtual Replicas to Improve Mixed Reality Remote Collaboration |
2796 | -- | 2805 | Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, Anatole Lécuyer. Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality |
2806 | -- | 2815 | Muhammad Abu Bakar, Yu-Ting Tsai, Hao-Han Hsueh, Elena Carolina Li. CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor |
2816 | -- | 2825 | Christoph Ebner, Peter Mohr, Tobias Langlotz, Yifan Peng, Dieter Schmalstieg, Gordon Wetzstein, Denis Kalkofen. Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues |
2826 | -- | 2836 | Atsushi Ishihara, Hiroyuki Aga, Yasuko Ishihara, Hirotake Ichikawa, Hidetaka Kaji, Koichi Kawasaki, Daita Kobayashi, Toshimi Kobayashi, Ken Nishida, Takumi Hamasaki, Hideto Mori, Yuki Morikubo. Integrating Both Parallax and Latency Compensation into Video See-through Head-mounted Display |
2837 | -- | 2846 | Hai Li, Hongjia Zhai, Xingrui Yang 0001, Zhirong Wu, Yihao Zheng, Haofan Wang, Jianchao Wu, Hujun Bao, Guofeng Zhang 0001. ImTooth: Neural Implicit Tooth for Dental Augmented Reality |