113 | -- | 122 | Sébastien Valette, Rémy Prost. Wavelet-Based Multiresolution Analysis of Irregular Surface Meshes |
123 | -- | 129 | Sébastien Valette, Rémy Prost. Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh |
130 | -- | 141 | Praveen Bhaniramka, Rephael Wenger, Roger Crawfis. Isosurface Construction in Any Dimension Using Convex Hulls |
142 | -- | 151 | Jingqi Yan, Pengfei Shi, David Zhang. Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction |
152 | -- | 163 | Young J. Kim, Ming C. Lin, Dinesh Manocha. Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion |
164 | -- | 176 | Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman. The Lattice-Boltzmann Method for Simulating Gaseous Phenomena |
177 | -- | 188 | Aditi Majumder, Rick Stevens. Color Nonuniformity in Projection-Based Displays: Analysis and Solutions |
189 | -- | 197 | Harald Schmidl, Victor J. Milenkovic. A Fast Impulsive Contact Suite for Rigid Body Simulation |
198 | -- | 205 | Karim Mahrous, Janine Bennett, Gerik Scheuermann, Bernd Hamann, Kenneth I. Joy. Topological Segmentation in Three-Dimensional Vector Fields |
206 | -- | 216 | Knud Henriksen, Jon Sporring, Kasper Hornbæk. Virtual Trackballs Revisited |
217 | -- | 223 | Tony Barrera, Anders Hast, Ewert Bengtsson. Faster Shading by Equal Angle Interpolation of Vectors |
224 | -- | 229 | Gregory M. Nielson. v-Quaternion Splines for the Smooth Interpolation of Orientations |
230 | -- | 240 | Baoquan Chen, Frank Dachille, Arie E. Kaufman. Footprint Area Sampled Texturing |