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Journal: The Visual Computer
Home
Index
Info
Volume
Volume
11
, Issue
9
455
--
464
Gennady Agranov
,
Craig Gotsman
.
Algorithms for rendering realistic terrain image sequences and their parallel implementation
465
--
476
Arno Formella
,
Christian Gill
.
Ray tracing: a quantitative analysis and a new practical algorithm
477
--
496
Kelvin Sung
,
William J. Kubitz
.
Tracing rays with the Area Sampling Machine
497
--
511
Karol Myszkowski
,
Oleg G. Okunev
,
Tosiyasu L. Kunii
.
Fast collision detection between complex solids using rasterizing graphics hardware
Volume
11
, Issue
8
401
--
418
Pei Zhao
,
Hung Chuan Teh
.
Rational bicubic simple quadrilateral mesh surfaces
419
--
428
Ming Xie
.
Feature matching and affine transformation for 2D cell animation
429
--
446
Alexander A. Pasko
,
Valery Adzhiev
,
Alexei Sourin
,
Vladimir V. Savchenko
.
Function representation in geometric modeling: concepts, implementation and applications
447
--
452
Jean-François Colonna
.
Creativity and simplicity
Volume
11
, Issue
7
343
--
359
Malcolm J. Herbert
,
Christopher B. Jones
,
Douglas Tudhope
.
Three-dimensional reconstruction of geoscientific objects from serial sections
360
--
368
Yoshimasa Tokuyama
,
Kouichi Konno
.
Approximate conversion of a rational boundary Gregory patch to a nonuniform B-spline surface
369
--
377
Clifford A. Pickover
.
Random number generators: pretty good ones are easy to find
378
--
389
Maria Alberta Alberti
,
Eric Bastioli
,
Daniele Marini
.
Towards object-oriented modelling of euclidean geometry
390
--
396
Jean-François Colonna
.
Are autostereograms useful for computer graphics and scientific visualization?
Volume
11
, Issue
6
277
--
289
Roman Durikovic
,
Kazufumi Kaneda
,
Hideo Yamashita
.
Dynamic contour: a texture approach and contour operations
290
--
296
Gershon Elber
.
Line illustrations in computer graphics
297
--
308
Hao-Ren Ke
,
Ruei-Chuan Chang
.
Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell templates
309
--
312
Clifford A. Pickover
.
Is the fractal Golden Curlicue cold?
313
--
318
Clifford A. Reiter
.
Synthetic coloring of fractal terrains and triangular automata
319
--
338
Roni Yagel
,
Raghu Machiraju
.
Data-parallel, volume-rendering algorithms
Volume
11
, Issue
5
227
--
239
Jonas Gomes
,
Luiz Velho
.
Abstraction paradigms for computer graphics
240
--
252
Yoshiaki Takai
,
Katsuyuki Ecchu
,
Nami K. Takai
.
A cellular automaton model of particle motions and its applications
253
--
262
Baining Guo
.
Quadric and cubic bitetrahedral patches
263
--
274
Eduard Gröller
.
Nonlinear ray tracing: visualizing strange worlds
Volume
11
, Issue
4
177
--
187
Wen-Kai Dai
,
Ruei-Chuan Chang
,
Zen-Chung Shih
.
Fractal pattern for a butterfly wing
188
--
201
Mikio Shinya
,
Marie-Claire Forgue
.
Laying out objects with geometric and physical constraints
202
--
217
Renben Shu
,
Chen Zhou
,
Mohan S. Kankanhalli
.
Adaptive marching cubes
218
--
226
Melinda Földvári
.
Computer generation of harmonic equihue color scales
Volume
11
, Issue
3
121
--
133
Tsuneo Ikedo
.
A scalable high-performance graphics processor: GVIP
134
--
149
Leila De Floriani
,
Paola Magillo
.
Horizon computation on a hierarchical triangulated terrain model
150
--
155
Paola Campadelli
,
P. Mora
,
Raimondo Schettini
.
Color set selection for nominal coding by Hopfield networks
156
--
166
Jung-Hong Chuang
,
Shih-Ann Cheng
.
Computing caustic effects by backward beam tracing
167
--
175
Koji Koyamada
,
Takayuki Ito
.
Fast generation of spherical slicing surfaces for irregular volume rendering
Volume
11
, Issue
10
513
--
525
Jung-Hong Chuang
,
Ching-Huei Lin
,
Wei-Chung Hwang
.
Variable-radius blending of parametric surfaces
526
--
541
Kin Chuen Hui
,
Y. M. Kan
.
Data partitioning for parallel solid modelling
542
--
561
Ming C. Lin
,
Dinesh Manocha
.
Fast interference detection between geometric models