Journal: The Visual Computer

Volume 11, Issue 9

455 -- 464Gennady Agranov, Craig Gotsman. Algorithms for rendering realistic terrain image sequences and their parallel implementation
465 -- 476Arno Formella, Christian Gill. Ray tracing: a quantitative analysis and a new practical algorithm
477 -- 496Kelvin Sung, William J. Kubitz. Tracing rays with the Area Sampling Machine
497 -- 511Karol Myszkowski, Oleg G. Okunev, Tosiyasu L. Kunii. Fast collision detection between complex solids using rasterizing graphics hardware

Volume 11, Issue 8

401 -- 418Pei Zhao, Hung Chuan Teh. Rational bicubic simple quadrilateral mesh surfaces
419 -- 428Ming Xie. Feature matching and affine transformation for 2D cell animation
429 -- 446Alexander A. Pasko, Valery Adzhiev, Alexei Sourin, Vladimir V. Savchenko. Function representation in geometric modeling: concepts, implementation and applications
447 -- 452Jean-François Colonna. Creativity and simplicity

Volume 11, Issue 7

343 -- 359Malcolm J. Herbert, Christopher B. Jones, Douglas Tudhope. Three-dimensional reconstruction of geoscientific objects from serial sections
360 -- 368Yoshimasa Tokuyama, Kouichi Konno. Approximate conversion of a rational boundary Gregory patch to a nonuniform B-spline surface
369 -- 377Clifford A. Pickover. Random number generators: pretty good ones are easy to find
378 -- 389Maria Alberta Alberti, Eric Bastioli, Daniele Marini. Towards object-oriented modelling of euclidean geometry
390 -- 396Jean-François Colonna. Are autostereograms useful for computer graphics and scientific visualization?

Volume 11, Issue 6

277 -- 289Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita. Dynamic contour: a texture approach and contour operations
290 -- 296Gershon Elber. Line illustrations in computer graphics
297 -- 308Hao-Ren Ke, Ruei-Chuan Chang. Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell templates
309 -- 312Clifford A. Pickover. Is the fractal Golden Curlicue cold?
313 -- 318Clifford A. Reiter. Synthetic coloring of fractal terrains and triangular automata
319 -- 338Roni Yagel, Raghu Machiraju. Data-parallel, volume-rendering algorithms

Volume 11, Issue 5

227 -- 239Jonas Gomes, Luiz Velho. Abstraction paradigms for computer graphics
240 -- 252Yoshiaki Takai, Katsuyuki Ecchu, Nami K. Takai. A cellular automaton model of particle motions and its applications
253 -- 262Baining Guo. Quadric and cubic bitetrahedral patches
263 -- 274Eduard Gröller. Nonlinear ray tracing: visualizing strange worlds

Volume 11, Issue 4

177 -- 187Wen-Kai Dai, Ruei-Chuan Chang, Zen-Chung Shih. Fractal pattern for a butterfly wing
188 -- 201Mikio Shinya, Marie-Claire Forgue. Laying out objects with geometric and physical constraints
202 -- 217Renben Shu, Chen Zhou, Mohan S. Kankanhalli. Adaptive marching cubes
218 -- 226Melinda Földvári. Computer generation of harmonic equihue color scales

Volume 11, Issue 3

121 -- 133Tsuneo Ikedo. A scalable high-performance graphics processor: GVIP
134 -- 149Leila De Floriani, Paola Magillo. Horizon computation on a hierarchical triangulated terrain model
150 -- 155Paola Campadelli, P. Mora, Raimondo Schettini. Color set selection for nominal coding by Hopfield networks
156 -- 166Jung-Hong Chuang, Shih-Ann Cheng. Computing caustic effects by backward beam tracing
167 -- 175Koji Koyamada, Takayuki Ito. Fast generation of spherical slicing surfaces for irregular volume rendering

Volume 11, Issue 10

513 -- 525Jung-Hong Chuang, Ching-Huei Lin, Wei-Chung Hwang. Variable-radius blending of parametric surfaces
526 -- 541Kin Chuen Hui, Y. M. Kan. Data partitioning for parallel solid modelling
542 -- 561Ming C. Lin, Dinesh Manocha. Fast interference detection between geometric models