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Journal: The Visual Computer
Home
Index
Info
Volume
Volume
12
, Issue
9
429
--
444
Esther M. Arkin
,
Martin Held
,
Joseph S. B. Mitchell
,
Steven Skiena
.
Hamiltonian triangulations for fast rendering
445
--
450
Shyh-Kuang Ueng
,
K. Sikorski
.
A note on a linear time algorithm for constructing adjacency graphs of 3D FEA data
451
--
454
Clifford A. Pickover
.
A note on visualizing the Omega Prism
455
--
473
Jinghuan Lu
,
Kikuo Fujimura
.
Shape transformation in space-time
Volume
12
, Issue
8
373
--
389
Richard Lobb
.
Quasiconvolutional smoothing of polyhedra
390
--
405
Martin Feda
.
A Monte Carlo approach for Galerkin radiosity
406
--
419
Kwang-Man Oh
,
Kyu Ho Park
.
A type-merging algorithm for extracting an isosurface from volumetric data
420
--
428
Carole Blanc
,
Christophe Schlick
.
Ratioquadrics: an alternative model for superquadrics
Volume
12
, Issue
7
317
--
345
Leila De Floriani
,
Paola Marzano
,
Enrico Puppo
.
Multiresolution models for topographic surface description
346
--
349
Jean-François Colonna
.
Kepler, von Neumann and God (More rounding-off error visualizations)
350
--
359
Shûichi Yukita
.
A functional presentation of Fourier series convergence
360
--
370
Helmut Ratschek
,
Jon G. Rokne
.
The relationship between a rectangle and a triangle
Volume
12
, Issue
6
269
--
282
Jonas Gomes
,
Bruno Costa Silva
,
Lucia Darsa
,
Luiz Velho
.
Graphical objects
283
--
295
Matthias M. Wloka
,
Robert C. Zeleznik
.
Interactive real-time motion blur
296
--
306
Evgueni N. Loukipoudis
.
Object management in a programming-by-example, parametric, computer-aided-design system
307
--
316
Adelene Ng
.
A comparison of four visibility acceleration techniques for radiosity
Volume
12
, Issue
5
215
--
233
Tsuneo Ikedo
.
Design and performance evaluation of a pixel cache implemented within application- specific integrated circuits
234
--
243
Jen-Duo Liu
,
Ming-Tat Ko
,
Ruei-Chuan Chang
.
Collision avoidance in cloth animation
244
--
253
Hyun Joon Kim
,
Chong-Min Kyung
.
A new parallel ray-tracing system based on object decomposition
254
--
266
Horace Ho-Shing Ip
,
Lijun Yin
.
Constructing a 3D individualized head model from two orthogonal views
Volume
12
, Issue
4
159
--
172
Young Bong Kim
,
Hyoung Seok Kim
,
Hong Oh Kim
,
Sung Yong Shin
.
Use of potential functions in 3D rendering of fractal images from complex functions
173
--
180
Ming-En Wang
,
Tony C. Woo
,
Lin-Lin Chen
,
Shuo-Yan Chou
.
Computing spanning line segments in three dimensions
181
--
192
Erich Hartmann
.
G:::2::: interpolation and blending on surfaces
193
--
201
Xiaoyi Jiang
,
Keren Yu
,
Horst Bunke
.
Detection of rotational and involutional symmetries and congruity of polyhedra
202
--
214
Atsushi Yamada
,
Fujio Yamaguchi
.
Homogeneous bounding boxes as tools for intersection algorithms of rational bézier curves and surfaces
Volume
12
, Issue
3
105
--
116
Kiyoshi Arai
,
Tsuneya Kurihara
,
Ken-ichi Anjyo
.
Bilinear interpolation for facial expression and metamorphosis in real-time animation
117
--
131
Chandrasekhar Narayanaswami
.
Superscalar RISC machines, straight-line programs, and graphics
132
--
146
Nailiang Zhao
.
Construction and application of fractal interpolation surfaces
147
--
158
Chandrasekhar Narayanaswami
.
A parallel polygon-clipping algorithm
Volume
12
, Issue
2
47
--
61
Mateu Sbert
,
Xavier Pueyo
,
László Neumann
,
Werner Purgathofer
.
Global multipath Monte Carlo algorithms for radiosity
62
--
74
Michael Gervautz
,
Christoph Traxler
.
Representation and realistic rendering of natural phenomena with cyclic CSG graphs
75
--
83
Michael Hoch
,
Peter Litwinowicz
.
A semi-automatic system for edge tracking with snakes
84
--
104
Li Ling
,
Murali Damodaran
,
Robert K. L. Gay
.
Aerodynamic force models for animating cloth motion in air flow
Volume
12
, Issue
10
475
--
483
Chiew-Lan Tai
,
Kia-Fock Loe
.
Surface design via deformation of periodically swept surfaces
484
--
502
Adam Kapralski
.
Fast massively parallel algorithms for shortest path within planar figures
503
--
514
Marc Soucy
,
Guy Godin
,
Marc Rioux
.
A texture-mapping approach for the compression of colored 3D triangulations
515
--
526
Chyi-Cheng Lin
,
Yu-Tai Ching
.
An efficient volume- rendering algorithm with an analytic approach
527
--
545
John C. Hart
.
Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces
Volume
12
, Issue
1
1
--
17
Joaquim S. Madeira
,
André Stork
,
Markus H. Gross
.
An approach to computer-supported cartooning
18
--
25
Kia-Fock Loe
.
alpha-B-spline: a linear singular blending B-spline
26
--
39
Vineet Goel
,
Amar Mukherjee
.
An optimal parallel algorithm for volume ray casting
40
--
46
Yuefeng Zhang
.
Line diffusion: a parallel error diffusion algorithm for digital halftoning