Journal: The Visual Computer

Volume 12, Issue 9

429 -- 444Esther M. Arkin, Martin Held, Joseph S. B. Mitchell, Steven Skiena. Hamiltonian triangulations for fast rendering
445 -- 450Shyh-Kuang Ueng, K. Sikorski. A note on a linear time algorithm for constructing adjacency graphs of 3D FEA data
451 -- 454Clifford A. Pickover. A note on visualizing the Omega Prism
455 -- 473Jinghuan Lu, Kikuo Fujimura. Shape transformation in space-time

Volume 12, Issue 8

373 -- 389Richard Lobb. Quasiconvolutional smoothing of polyhedra
390 -- 405Martin Feda. A Monte Carlo approach for Galerkin radiosity
406 -- 419Kwang-Man Oh, Kyu Ho Park. A type-merging algorithm for extracting an isosurface from volumetric data
420 -- 428Carole Blanc, Christophe Schlick. Ratioquadrics: an alternative model for superquadrics

Volume 12, Issue 7

317 -- 345Leila De Floriani, Paola Marzano, Enrico Puppo. Multiresolution models for topographic surface description
346 -- 349Jean-François Colonna. Kepler, von Neumann and God (More rounding-off error visualizations)
350 -- 359Shûichi Yukita. A functional presentation of Fourier series convergence
360 -- 370Helmut Ratschek, Jon G. Rokne. The relationship between a rectangle and a triangle

Volume 12, Issue 6

269 -- 282Jonas Gomes, Bruno Costa Silva, Lucia Darsa, Luiz Velho. Graphical objects
283 -- 295Matthias M. Wloka, Robert C. Zeleznik. Interactive real-time motion blur
296 -- 306Evgueni N. Loukipoudis. Object management in a programming-by-example, parametric, computer-aided-design system
307 -- 316Adelene Ng. A comparison of four visibility acceleration techniques for radiosity

Volume 12, Issue 5

215 -- 233Tsuneo Ikedo. Design and performance evaluation of a pixel cache implemented within application- specific integrated circuits
234 -- 243Jen-Duo Liu, Ming-Tat Ko, Ruei-Chuan Chang. Collision avoidance in cloth animation
244 -- 253Hyun Joon Kim, Chong-Min Kyung. A new parallel ray-tracing system based on object decomposition
254 -- 266Horace Ho-Shing Ip, Lijun Yin. Constructing a 3D individualized head model from two orthogonal views

Volume 12, Issue 4

159 -- 172Young Bong Kim, Hyoung Seok Kim, Hong Oh Kim, Sung Yong Shin. Use of potential functions in 3D rendering of fractal images from complex functions
173 -- 180Ming-En Wang, Tony C. Woo, Lin-Lin Chen, Shuo-Yan Chou. Computing spanning line segments in three dimensions
181 -- 192Erich Hartmann. G:::2::: interpolation and blending on surfaces
193 -- 201Xiaoyi Jiang, Keren Yu, Horst Bunke. Detection of rotational and involutional symmetries and congruity of polyhedra
202 -- 214Atsushi Yamada, Fujio Yamaguchi. Homogeneous bounding boxes as tools for intersection algorithms of rational bézier curves and surfaces

Volume 12, Issue 3

105 -- 116Kiyoshi Arai, Tsuneya Kurihara, Ken-ichi Anjyo. Bilinear interpolation for facial expression and metamorphosis in real-time animation
117 -- 131Chandrasekhar Narayanaswami. Superscalar RISC machines, straight-line programs, and graphics
132 -- 146Nailiang Zhao. Construction and application of fractal interpolation surfaces
147 -- 158Chandrasekhar Narayanaswami. A parallel polygon-clipping algorithm

Volume 12, Issue 2

47 -- 61Mateu Sbert, Xavier Pueyo, László Neumann, Werner Purgathofer. Global multipath Monte Carlo algorithms for radiosity
62 -- 74Michael Gervautz, Christoph Traxler. Representation and realistic rendering of natural phenomena with cyclic CSG graphs
75 -- 83Michael Hoch, Peter Litwinowicz. A semi-automatic system for edge tracking with snakes
84 -- 104Li Ling, Murali Damodaran, Robert K. L. Gay. Aerodynamic force models for animating cloth motion in air flow

Volume 12, Issue 10

475 -- 483Chiew-Lan Tai, Kia-Fock Loe. Surface design via deformation of periodically swept surfaces
484 -- 502Adam Kapralski. Fast massively parallel algorithms for shortest path within planar figures
503 -- 514Marc Soucy, Guy Godin, Marc Rioux. A texture-mapping approach for the compression of colored 3D triangulations
515 -- 526Chyi-Cheng Lin, Yu-Tai Ching. An efficient volume- rendering algorithm with an analytic approach
527 -- 545John C. Hart. Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces

Volume 12, Issue 1

1 -- 17Joaquim S. Madeira, André Stork, Markus H. Gross. An approach to computer-supported cartooning
18 -- 25Kia-Fock Loe. alpha-B-spline: a linear singular blending B-spline
26 -- 39Vineet Goel, Amar Mukherjee. An optimal parallel algorithm for volume ray casting
40 -- 46Yuefeng Zhang. Line diffusion: a parallel error diffusion algorithm for digital halftoning