371 | -- | 378 | Koichi Hirota, Yasuyuki Tanoue, Toyohisa Kaneko. Simulation of three-dimensional cracks |
379 | -- | 385 | Kevin G. Suffern. Ray tracing four spheres at the vertices of a regular tetrahedron |
386 | -- | 395 | Les A. Piegl, Wayne Tiller. Surface approximation to scanned data |
396 | -- | 410 | E. Guillou, Daniel Meneveaux, Eric Maisel, Kadi Bouatouch. Using vanishing points for camera calibration and coarse 3D reconstruction from a single image |
411 | -- | 436 | Adrian Hilton, Daniel Beresford, Thomas Gentils, Raymond Smith, Wei Sun, John Illingworth. Whole-body modelling of people from multiview images to populate virtual worlds |
437 | -- | 452 | Stephane Cotin, Hervé Delingette, Nicholas Ayache. A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation |
453 | -- | 468 | Tsuyoshi Isshiki, Makoto Ishikawa, Hiroaki Kunieda. Cost-effective shadowing method using the ED-buffer on an adaptive light cube |
469 | -- | 480 | Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Practical volumetric sculpting |
481 | -- | 500 | Sze-Yao Li, Shi-Nine Yang. Radiosity for scenes with many mirror reflections |