Journal: The Visual Computer

Volume 2, Issue 6

335 -- 341Ken-ichi Kobori, Noriyuki Futagami, Ikuo Nishioka. Automated generation of simply connected solid objects from wire-frame data using operations on graphs
342 -- 357David Avis, Teren Gum, Godfried T. Toussaint. Visibility between two edges of a simple polygon
358 -- 366Xu Yu, Nobuo Ohbo, Takashi Masuda, Yuzuru Fujiwara. Database support for solid modeling
367 -- 378Jacques-Emile Dubois, S. Y. Yue, Jean-Pierre Doucet. Grid stage modelling functions and molecular vector graphics
379 -- 383Masa Inakage. Caustics and specular reflection models for spherical objects and lenses
384 -- 390Daniel Thalmann. A lifegame approach to surface modeling and rendering

Volume 2, Issue 5

268 -- 277Roy Hall. A characterization of illumination models and shading techniques
278 -- 290Gary W. Meyer. Tutorial on color science
291 -- 297Donald P. Greenberg, Michael F. Cohen, Kenneth E. Torrance. Radiosity: A method for computing global illumination
298 -- 306Daniel R. Baum, John R. Wallace, Michael F. Cohen, Donald P. Greenberg. The back-buffer algorithm: An extension of the radiosity method to dynamic environments
307 -- 312Shigeki Yokoi, Kosuke Kurashige, Jun-ichiro Toriwaki. Rendering gems with asterism or chatoyancy
313 -- 320Marcel Samek, Cheryl Slean, Hank Weghorst. Texture mapping and distortion in digital graphics
321 -- 326Craig Upson. The visual simulation of amorphous phenomena

Volume 2, Issue 4

209 -- 218Sushma S. Trivedi. Interactive manipulation of three dimensional binary scenes
219 -- 226Tosiyasu L. Kunii, Issei Fujishiro, Xiaoyang Mao. G-quadtree: A hierarchical representation of gray-scale digital images
227 -- 234Geoff Wyvill, Craig McPheeters, Brian Wyvill. Data structure for ::::soft:::: objects
235 -- 242Brian Wyvill, Craig McPheeters, Geoff Wyvill. Animating ::::soft:::: objects
243 -- 254Ranjit Makkuni. Pixelated structures as a compositional medium
255 -- 260Arie E. Kaufman. Computer artist s color naming system

Volume 2, Issue 3

135 -- 151Frank Dietrich. Digital media: Bridges between data particles and artifacts
152 -- 158Peter Beyls. Intimate machine interaction
159 -- 163Robert E. Holzman. Atoms to astronomy: Computer graphics at the Jet Propulsion Laboratory
195 -- 203Hiroshi Kawano. Doraemon as an artistic image processor

Volume 2, Issue 2

63 -- 71Kenneth I. Joy. Graphics interface tool development in a problem solving environment
72 -- 77Nancy H. McDonald. Video-graphic query facility for database retrieval
78 -- 89Tosiyasu L. Kunii, Yukari Shirota. CrossoverNet: A computer graphics/video crossover LAN system
90 -- 96Yasuzo Suto, Masao Kato, Takeshi Ozeki, Masami Ueda, Tsutomu Izumida, Kimio Tarora. Three-dimensional display of X-ray CT image
97 -- 101Hiroshi Mieno, Giichi Tomizawa, Yooichiro Ban, Kooichi Takahashi, Lumi Tatsuta. Automatic dyschromatopsia test
102 -- 105Masaki Takakura, Yoji Noguchi, Hideo Takemura, Keisuke Iwasaki, Yasukuni Yamane, Kenji Hatakenaka, Noritoshi Kako. Production of artistic images with ART PROCESSOR
106 -- 111Mutsuko K. Sasaki, Tateaki Sasaki. Techniques in computer art
112 -- 126Tamiya Onodera, Satoru Kawai. A formalization for the specification and systematic generation of computer graphics systems

Volume 2, Issue 1

3 -- 8Spencer W. Thomas. Dispersive refraction in ray tracing
9 -- 14Shoichi Kitaoka. Experimental CSG environment for modelling solid
15 -- 30Tosiyasu L. Kunii, Yukari Shirota, Tsukasa Noma. A menu generator for audio visual networks
31 -- 38Frank K. H. A. Dehne, Hartmut Noltemeier. Clustering methods for geometric objects and applications to design problems
39 -- 43Frank K. H. A. Dehne. Optical clustering
44 -- 53David Rappaport. A linear algorithm for eliminating hidden-lines from a polygonal cylinder