Journal: The Visual Computer

Volume 20, Issue 8-9

507 -- 520Volker Coors, Jarek Rossignac. Delphi: geometry-based connectivity prediction in triangle mesh compression
521 -- 539Charlie C. L. Wang, Kai Tang. Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches
540 -- 553Byeong-Seok Shin. An efficient classification and rendering method using tagged distance maps
554 -- 564Alfredo Liverani, Serena Morigi. Efficient 6DOF tools for free-form surface modelling
565 -- 585Jim Morey, Kamran Sedig. Adjusting degree of visual complexity: an interactive approach for exploring four-dimensional polytopes
586 -- 600Sergey Ershov, Roman Durikovic, Konstantin Kolchin, Karol Myszkowski. Reverse engineering approach to appearance-based design of metallic and pearlescent paints
601 -- 612Ulf Assarsson, Tomas Akenine-Möller. Occlusion culling and z-fail for soft shadow volume algorithms

Volume 20, Issue 7

437 -- 447Galina Pasko, Alexander A. Pasko. Trimming implicit surfaces
448 -- 456Sang C. Park. Triangular mesh intersection
457 -- 478Jinyuan Jia, Kai Tang, Ajay Joneja. Biconic subdivision of surfaces of revolution and its applications in intersection problems
479 -- 493Oscar Kin-Chung Au, Chiew-Lan Tai. Sampling-sensitive multiresolution hierarchy for irregular meshes
494 -- 506Chang Woo Chu, Gi Su Jeon, Soon Ki Jung. A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame

Volume 20, Issue 6

361 -- 0Brian Wyvill. Editorial for the special section on implicit surfaces
362 -- 379Kees van Overveld, Brian Wyvill. Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface
380 -- 391Daniel Dekkers, Kees van Overveld, Rob Golsteijn. Combining CSG modeling with soft blending using Lipschitz-based implicit surfaces
392 -- 401Samir Akkouche, Eric Galin. Implicit surface reconstruction from contours
402 -- 417Paolo Baerlocher, Ronan Boulic. An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
418 -- 436Kevin T. McDonnell, Yu-Sung Chang, Hong Qin. Interpolatory, solid subdivision of unstructured hexahedral meshes

Volume 20, Issue 5

279 -- 297Michael Hofer, Helmut Pottmann, Bahram Ravani. From curve design algorithms to the design of rigid body motions
298 -- 313Ángel Luis García Fernández, Juan Ruiz de Miras, Francisco R. Feito. Point in solid test for free-form solids defined with triangular Bézier patches
314 -- 328Frédéric Drago, Norishige Chiba. Painting canvas synthesis
329 -- 343Ulrich Clarenz, Michael Griebel, Martin Rumpf, Marc Alexander Schweitzer, Alexandru Telea. Feature sensitive multiscale editing on surfaces
344 -- 359A. Ardeshir Goshtasby. A weighted mean approach to smooth parametric representation of polygon meshes

Volume 20, Issue 4

215 -- 216Ariel Shamir, Seungyong Lee. Special Section on the Fourth Israel-Korea Bi-National Conference on Geometric Modeling and Computer Graphics
217 -- 228Stephan Bischoff, Leif Kobbelt. Parameterization-free active contour models with topology control
229 -- 242Jung Lee, Chang-Hun Kim. Polygonal space carving with geometric anti-aliasing
243 -- 252Sagi Schein, Gershon Elber. Adaptive extraction and visualization of silhouette curves from volumetric datasets
253 -- 265Shmuel Moradoff, Dani Lischinski. Constrained synthesis of textural motion for articulated characters
266 -- 278Dvir Steiner, Anath Fischer. Finding and defining the generators of genus-n objects for constructing topological and cut graphs

Volume 20, Issue 2-3

67 -- 85Jin Kook Kim, Jong Beom Ra. A real-time terrain visualization algorithm using wavelet-based compression
86 -- 105Jiyong Ma, Ronald Cole. Animating visible speech and facial expressions
106 -- 129Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai. A hybrid-based texture synthesis approach
130 -- 148Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick. Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines
149 -- 164Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno. The Marching Intersections algorithm for merging range images
165 -- 179Joel Brown, Jean-Claude Latombe, Kevin Montgomery. Real-time knot-tying simulation
180 -- 198Guiqing Li, Weiyin Ma, Hujun Bao. v2 Subdivision for quadrilateral meshes
199 -- 214Lihua You, Jian J. Zhang, Peter Comninos. Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters

Volume 20, Issue 10

613 -- 623Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba. A hybrid method for real-time animation of trees swaying in wind fields
624 -- 634Tsai-Yen Li, Wen-Hsiang Hsu. A data management scheme for effective walkthrough in large-scale virtual environments
635 -- 649Ronald A. Metoyer, Jessica K. Hodgins. Reactive pedestrian path following from examples
650 -- 664Yisong Chen, Horace Ho-Shing Ip. Texture evolution: 3D texture synthesis from single 2D growable texture pattern
665 -- 681Petru-Aurelian Simionescu, David Beale. Visualization of hypersurfaces and multivariable (objective) functions by partial global optimization
682 -- 693Sebastian Kubiesa, Hassan Ugail, Michael J. Wilson. Interactive design using higher order PDEs
694 -- 0Chang Woo Chu, Gi Su Jeon, Soon Ki Jung. A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame

Volume 20, Issue 1

1 -- 3Nadia Magnenat-Thalmann. Editoria
4 -- 16David Cohen-Steiner, Frank Da. A greedy Delaunay-based surface reconstruction algorithm
17 -- 36Nils Krahnstoever, Cristian Lorenz. Computing curvature-adaptive surface triangulations of three-dimensional image data
37 -- 46Toshiya Yamauchi, Norimasa Yoshida, Jun Doi, Fujio Yamaguchi. Efficient method of adaptive sign detection for 4 ast 4 determinants using a standard arithmetic processing unit
47 -- 66Jing Hua, Hong Qin. Scalar-field-guided adaptive shape deformation and animation