Journal: The Visual Computer

Volume 4, Issue 6

283 -- 295Jane Wilhelms, Matthew Moore, Robert Skinner. Dynamic animation: interaction and control
296 -- 305Paul M. Isaacs, Michael F. Cohen. Mixed methods for complex kinematic constraints in dynamic figure animation
306 -- 331Demetri Terzopoulos, Kurt W. Fleischer. Deformable models
332 -- 347David R. Haumann, Richard E. Parent. The behavioral test-bed: obtaining complex behavior from simple rules

Volume 4, Issue 5

227 -- 242Kazuo Yamazaki. Mechatronics engineering education and dissemination program
243 -- 246Clifford A. Pickover. Chaotic behavior of the transcendental mapping (z cosh(z) + µ)
247 -- 258Son Pham. Parallel, overlapped, and intersected digital straight lines
259 -- 270Ying Yuan, Tosiyasu L. Kunii, Naota Inamoto, Lining Sun. GeomstoneFire: adaptive dispersive ray tracing of polyhedrons
271 -- 276Clifford A. Pickover. The use of image processing techniques in rendering maps with deterministic chaos

Volume 4, Issue 4

176 -- 187Fujio Yamaguchi, Susumu Tsuda, Tanio Nagasaki. Applications of the 4 x 4 determinant method and the POLYGON ENGINE
188 -- 196Isaac D. Scherson, Elisha Caspary. Multiprocessing for ray tracing: a hierarchical self-balancing approach
197 -- 209Hiroaki Kobayashi, Satoshi Nishimura, Hideyuki Kubota, Tadao Nakamura, Yoshiharu Shigei. Load balancing strategies for a parallel ray-tracing system based on constant subdivision
210 -- 221Arie E. Kaufman. The CUBE Workstation - a 3-D voxel-based graphics environment

Volume 4, Issue 3

133 -- 141K. C. Chan, S. T. Tan. Hierarchical structure to winged-edge structure: a conversion algorithm
142 -- 147Clifford A. Pickover. Symmetry, beauty and chaos in Chebyshev s paradise
148 -- 158Arie E. Kaufman. TSL - a Texture Synthesis Language
159 -- 171Gregor Lux-Mülders, Wolfgang Hübner, Matthias Muth, U. Brand, T. Nötling. An approach for the integration of general purpose graphics systems and window management

Volume 4, Issue 2

53 -- 64Gershon Elber, Moshe Shpitalni. Octree creation via C.S.G. definition
65 -- 83John G. Cleary, Geoff Wyvill. Analysis of an algorithm for fast ray tracing using uniform space subdivision
84 -- 97Jeong-In Doh, Kyung-Yong Chwa. Visibility problems for orthogonal objects in two- or three-dimensions
98 -- 108Mohammed Erradi, Claude Frasson. Visual interaction using an iconic system
109 -- 117Nelson L. Max. Horizon mapping: shadows for bump-mapped surfaces

Volume 4, Issue 1

4 -- 7Amy Slaton. Limitations of the computer as a tool for the fine artist
8 -- 18Isaac V. Kerlow. Computer-generated images and traditional printmaking
19 -- 26John Pearson. The computer: liberator or jailor of the creative spirit
27 -- 34Vernon Reed. Cybernetic jewelry: ornament for the information age
35 -- 39Herbert W. Franke. The computer - a new tool for visual art
40 -- 48Lillian F. Schwartz. The Mona Lisa identification: evidence from a computer analysis