Abstract is missing.
- VR as a MediumWilliam R. Sherman. 3-20 [doi]
- VR and Media of Attraction: Design Lessons from HistoryRebecca Rouse. 21-39 [doi]
- Getting Started with SteamVR and UnityLee Wasilenko. 43-57 [doi]
- UniCAVE: A Distributed Rendering System for Unity3DRoss Tredinnick, Kevin Ponto. 59-70 [doi]
- Using the Kinect for Head-Tracked Perspective and Pointing in Stationary VR DisplaysJason W. Woodworth, Christoph W. Borst. 71-86 [doi]
- The Vehicle Pattern for Simplifying Cross-Platform Virtual Reality DevelopmentAnthony Steed. 87-99 [doi]
- WebXR: Virtual Reality... in the BrowserLuis Diego González-Zúñiga, Peter O'Shaughnessy. 101-115 [doi]
- Greyhouse: Building the Neighborhood Coffee Shop in Unreal Engine for VRBooker Smith, David Whittinghill. 117-132 [doi]
- Bridging Scientific Visualization and Unreal VRKees van Kooten. 133-148 [doi]
- Brownboxing: The Secret to Rapid VR PrototypingShawn Patton. 151-160 [doi]
- Bi-Manual Interaction for Manipulation, Volume Selection, and Travel: Using the Leap Motion, Game Controllers and Mobile DevicesElliot O. Hunt, Rajiv Khadka, Amy Banic. 161-210 [doi]
- Effortless 3D Selection through Progressive RefinementDoug A. Bowman, Regis Kopper, Felipe Bacim. 211-227 [doi]
- Travel in Virtual RealityJason Leigh. 229-242 [doi]
- From Painting to Widgets, 6-DOF and Bimanual Input Beyond PointingBret Jackson, Daniel F. Keefe. 243-268 [doi]
- Making Virtual Reality Social: Getting Virtual Humans into Your Virtual EnvironmentAndrew Cordar, Heng Yao, Fatemeh Tavassoli, Jeffrey Wood, Benjamin Lok. 271-288 [doi]
- Building a Social VR AppBernie Roehl. 289-320 [doi]
- Avatar Embodiment, Behavior Replication, and Kinematics in Virtual RealityDaniel Roth, Jan-Philipp Stauffert, Marc Erich Latoschik. 321-346 [doi]
- Recording and Replaying Virtual Environments for Development and DiagnosisAnthony Steed, Mingqian Wang, Jason Drummond. 349-361 [doi]
- Capturing Cinematic Shots of Virtual Reality Scenes in UnityAndrew Cunningham, Maxime Cordeil. 363-369 [doi]
- A Stereoscopic 3D View for Virtual Reality SpectatorsAndrew Guagliardo, Jason Leigh, Ming-Der Yang. 371-379 [doi]
- The Utility of Virtual Reality for Science and EngineeringKenny Gruchalla, Nicholas Brunhart-Lupo. 383-402 [doi]
- Immersion and Visualizing Artistic Spaces in Virtual RealityMargaret Dolinsky. 403-413 [doi]
- Embodied Montage: Constructing Meaning in Virtual RealityDeniz Tortum, Ainsley Sutherland. 415-420 [doi]
- Omnidirectional Stereoscopic Projections for VRJohn E. Stone. 423-435 [doi]
- Volume Lenses for VRJason W. Woodworth, Christoph W. Borst. 437-450 [doi]
- Check Your Work: Evaluating VE Effectiveness Using PresenceRichard Skarbez, Mary C. Whitton. 453-464 [doi]
- Misperception of Self-motion and Its Compensation in Virtual RealityFrank Steinicke. 465-483 [doi]
- Exploring Large Environments with Redirected WalkingMahdi Azmandian, Rhys Yahata. 485-511 [doi]
- Building and Interfacing Input and Output DevicesKyle Johnsen. 515-527 [doi]
- A Tinkerer's Perspective on VR DisplaysJ. Adam Jones. 529-549 [doi]
- Environmental Feedback for VR SystemsChauncey E. Frend. 551-568 [doi]
- Virtual Reality System Concepts Illustrated Using OSVRRussell M. Taylor II. 571-615 [doi]
- Perspective Projection for VRRobert Kooima. 617-628 [doi]
- Fast and Easy Collision Detection for Rigid and Deformable ObjectsRené Weller, Gabriel Zachmann. 629-660 [doi]