Abstract is missing.
- Computer Graphics for ArchaeologyFilipe Castro, Christopher Dostal. 3-21 [doi]
- Studying Illumination and Cultural HeritageJassim Happa, Alessandro Artusi. 23-42 [doi]
- High Dynamic Range in Cultural Heritage ApplicationsDemetris Marnerides, Vedad Hulusic, Kurt Debattista. 43-62 [doi]
- Procedural Modeling for Cultural HeritageAntónio Coelho, Augusto Sousa, Fernando Nunes Ferreira. 63-81 [doi]
- Providing Access to Old Greek Documents Using Keyword Spotting TechniquesAnastasios L. Kesidis, Basilis Gatos. 85-102 [doi]
- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance AnalysisIoannis Rallis, Athanasios Voulodimos, Nikolaos Bakalos, Eftychios Protopapadakis, Nikolaos Doulamis, Anastasios Doulamis. 103-119 [doi]
- Classification and Detection of Symbols in Ancient PapyriAlexandros Haliassos, Panagiotis Barmpoutis, Tania Stathaki, Stephen Quirke, Anthony Constantinides. 121-140 [doi]
- Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and ConsiderationsDimitrios Skarlatos, Panagiotis Agrafiotis. 141-158 [doi]
- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and MonumentsAnastasios G. Bakaoukas. 161-176 [doi]
- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage ExperiencesLissa Holloway-Attaway, Lars Vipsjö. 177-204 [doi]
- Tackling Problems of Marker-Based Augmented Reality Under WaterJan Cejka, Fotis Liarokapis. 205-224 [doi]
- A True AR Authoring Tool for Interactive Virtual MuseumsEfstratios Geronikolakis, Paul Zikas, Steve Kateros, Nick Lydatakis, Stelios Georgiou, Mike Kentros, George Papagiannakis. 225-242 [doi]
- Transforming Heritage Crafts to Engaging Digital ExperiencesNikolaos Partarakis, Xenophon Zabulis, Margherita Antona, Constantine Stephanidis. 245-262 [doi]
- Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse AudiencesUlf Wilhelmsson, Per Backlund. 263-281 [doi]
- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural ExperiencesStella Doukianou, Damon Daylamani Zad, Ioannis Paraskevopoulos. 283-299 [doi]
- Fostering Engagement with Cultural Heritage Through Immersive VR and GamificationStuart O'Connor, Simon Colreavy-Donnelly, Ian Dunwell. 301-321 [doi]
- Digital StorytellingSelma Rizvic, Vensada Okanovic, Dusanka Boskovic. 347-367 [doi]
- Storytelling in Virtual Museums: Engaging A Multitude of VoicesStella Sylaiou, Panagiotis Dafiotis. 369-388 [doi]
- Analyzing Spatial Distribution of Photographs in Cultural Heritage ApplicationsFlorian Niebling, Jonas Bruschke, Heike Messemer, Markus Wacker, Sebastian von Mammen. 391-408 [doi]
- Relict-Interpolated-Extrapolated-Speculative: An Approach to Degrees of Accuracy in Virtual Heritage ReconstructionMarleen de Kramer. 409-422 [doi]
- Preserving and Presenting Cultural Heritage Using Off-the-Shelf SoftwareEike Falk Anderson, David John, Richard Mikulski, Adam Redford, Mario Romero. 423-444 [doi]