Abstract is missing.
- The Creative Revolution That Is Changing the WorldNelson Zagalo, Pedro Branco 0001. 3-15 [doi]
- The Internet Is Ancient, Small Steps Are Important, and Four Other Theses About Making Things in a Digital WorldDavid Gauntlett. 17-33 [doi]
- Creating Creative Technologists: Playing With(in) EducationAndy M. Connor, Stefan Marks, Charles Walker. 35-56 [doi]
- Playing with Puzzling Philosophical ProblemsStefano Gualeni. 59-74 [doi]
- The Creative Manipulation of Time Through Digital Personal NarrativesMaría T. Soto-Sanfiel. 75-90 [doi]
- Interaction Aesthetics and Ubiquitous MusicDamián Keller, Nuno Otero, Victor Lazzarini, Marcelo Soares Pimenta, Maria Helena de Lima, Marcelo Johann, Leandro Lesqueves Costalonga. 91-105 [doi]
- An Enactive Model of Creativity for Computational Collaboration and Co-creationNicholas M. Davis, Chih-Pin Hsiao, Yanna Popova, Brian Magerko. 109-133 [doi]
- Creative Collaboration in Young Digital CommunitiesPilar Lacasa, María Ruth García-Pernía, Sara Cortés Gómez. 135-157 [doi]
- When Ideas Generate Value: How LEGO Profitably Democratized Its Relationship with FansVlada Botoric. 159-170 [doi]
- Communication in Crowdfunding Online PlatformsGloria Gómez-Diago. 171-190 [doi]
- Fabricating Futures: Envisioning Scenarios for Home Fabrication TechnologyJoshua G. Tanenbaum, Karen Tanenbaum. 193-221 [doi]
- Play Platforms for Children's CreativityCristina Sylla, Clara Coutinho, Pedro Branco 0001. 223-243 [doi]
- Game Design with Portfolios and Creative SkillsDaniela Reimann, Simone Bekk. 245-261 [doi]