Abstract is missing.
- IntroductionRalf Dörner, Stefan Göbel 0001, Wolfgang Effelsberg, Josef Wiemeyer. 1-34 [doi]
- Contributing DisciplinesRalf Dörner, Anna Lisa Martin-Niedecken, Mela Kocher, Tom Baranowski, Michael D. Kickmeier-Rust, Stefan Göbel 0001, Josef Wiemeyer, Paul Gebelein. 35-55 [doi]
- Design of Serious GamesPhilip Mildner, Florian 'Floyd' Mueller. 57-82 [doi]
- Authoring Processes and ToolsFlorian Mehm, Ralf Dörner, Maic Masuch. 83-106 [doi]
- Content and Content ProductionFlorian Mehm, Benjamin Guthier. 107-125 [doi]
- Game EnginesJonas Freiknecht, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, Ralf Dörner. 127-159 [doi]
- Personalization and AdaptationStefan Göbel 0001, Viktor Wendel. 161-210 [doi]
- Multiplayer Serious GamesViktor Wendel, Johannes Konert. 211-241 [doi]
- Player ExperienceJosef Wiemeyer, Lennart E. Nacke, Christiane Moser, Florian 'Floyd' Mueller. 243-271 [doi]
- Performance Assessment in Serious GamesJosef Wiemeyer, Michael D. Kickmeier-Rust, Christina M. Steiner. 273-302 [doi]
- Serious Games - Economic and Legal IssuesStefan Göbel 0001, Oliver Hugo, Michael D. Kickmeier-Rust, Simon Egenfeldt-Nielsen. 303-318 [doi]
- Serious Games Application ExamplesStefan Göbel 0001. 319-405 [doi]