Abstract is missing.
- Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual EnvironmentShamus P. Smith, Jonathan Hart. 3-10 [doi]
- Overcoming World in Miniature Limitations by a Scaled and Scrolling WIMChadwick A. Wingrave, Yonca Haciahmetoglu, Doug A. Bowman. 11-16 [doi]
- Coordination Strategies for Assisted Viewpoint InteractionStephen B. Hughes. 17-24 [doi]
- Interactive Perspective Cut-away Views for General 3D ScenesChristopher Coffin, Tobias Höllerer. 25-28 [doi]
- A Hybrid User Interface for Manipulation of Volumetric Medical DataAlexander Bornik, Reinhard Beichel, Ernst Kruijff, Bernhard Reitinger, Dieter Schmalstieg. 29-36 [doi]
- Spatial Analysis Tools for Virtual Reality-based Surgical PlanningBernhard Reitinger, Dieter Schmalstieg, Alexander Bornik, Reinhard Beichel. 37-44 [doi]
- A Cost-effective Approach for Developing Application-control GUIs for Virtual EnvironmentsCarlos Andújar, Marta Fairén González, Ferran Argelaguet. 45-52 [doi]
- Using the Non-Dominant Hand for Selection in 3DJoan De Boeck, Tom De Weyer, Chris Raymaekers, Karin Coninx. 53-58 [doi]
- iSith - Intersection-based Spatial Interaction for Two HandsHans Peter Wyss, Roland Blach, Matthias Bues. 59-61 [doi]
- The Bent Pick Ray: An Extended Pointing Technique for Multi-User InteractionKai Riege, Thorsten Holtkämper, Gerold Wesche, Bernd Fröhlich. 62-65 [doi]
- A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of MiceMartin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura. 66-68 [doi]
- SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual EnvironmentsThierry Duval, Anatole Lécuyer, Sébastien Thomas. 69-72 [doi]
- Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport InterfaceKouichi Hirose, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura. 73-80 [doi]
- Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual RealityFrank Steinicke, Klaus Hinrichs. 83-86 [doi]
- Toward Disambiguating Multiple Selections for Frustum-Based PointingGreg S. Schmidt, Yohan Baillot, Dennis G. Brown, Erik B. Tomlin, J. Edward Swan II. 87-94 [doi]
- Group Selection Techniques for Efficient 3D ModelingJi-Young Oh, Wolfgang Stürzlinger, Darius Dadgari. 95-102 [doi]
- Towards a General Model for Selection in Virtual EnvironmentsAnthony Steed. 103-110 [doi]
- Interaction Techniques for Exploring Historic Sites through Situated MediaSinem Güven, Steven Feiner. 111-118 [doi]
- Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species IdentificationSean White, Steven Feiner, Jason K. Kopylec. 119-126 [doi]
- A Survey of Challenges Related to the Design of 3D User Interfaces for Car DriversMarcus Tönnis, Verena Broy, Gudrun Klinker. 127-134 [doi]
- SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User InterfacesArnd Vitzthum. 135-142 [doi]
- Why Aren't We Using 3D User Interfaces, and Will We Ever?Ravin Balakrishnan. 141 [doi]
- The VR Scooter: Wind and Tactile Feedback Improve User PerformanceLeonidas Deligiannidis, Robert J. K. Jacob. 143-150 [doi]
- Gesture-recognition with Non-referenced TrackingPaul Keir, John Payne, Jocelyn Elgoyhen, Martyn Horner, Martin Näf, Paul Anderson. 151-158 [doi]
- Turning Pages of 3D Electronic BooksLichan Hong, Stuart K. Card, Jindong Chen. 159-165 [doi]
- "two - 4 - six" - A Handheld Device for 3D-PresentationsAlexander Kulik, Bernd Fröhlich, Roland Blach. 167-170 [doi]
- SpaceActor - Interface Prototypes for Virtual EnvironmentsMario Doulis, Victor Zwimpfer, Jan Pflüger, Andreas Simon, Christian Stern, Till Haldimann, Christoph Jenni. 171-174 [doi]