Abstract is missing.
- Preface: A message from the symposium chairsMark Billinghurst, Joe Laviola, Anatole Lécuyer. [doi]
- Keynote address: Programming reality: From 3D UI to physical computingIvan Poupyrev. [doi]
- PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creationJeremy Laviole, Martin Hachet. 3-6 [doi]
- An interactive augmented reality coloring bookAdrian J. Clark, Andreas Dünser. 7-10 [doi]
- Integrating spatial sensing to an interactive mobile 3D mapVille Lehtinen, Antti Nurminen, Antti Oulasvirta. 11-14 [doi]
- Drag'n Go: Simple and fast navigation in virtual environmentClément Moerman, Damien Marchal, Laurent Grisoni. 15-18 [doi]
- The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each stepLéo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer. 19-26 [doi]
- From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchairAmelia Nybakke, Ramya Ramakrishnan, Victoria Interrante. 27-30 [doi]
- Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environmentsJia Wang, Robert W. Lindeman. 31-38 [doi]
- Visual interpenetration tradeoffs in whole-hand virtual graspingMores Prachyabrued, Christoph W. Borst. 39-42 [doi]
- A generalized God-object method for plausible finger-based interactions in virtual environmentsJan Jacobs, Michael Stengel, Bernd Fröhlich. 43-51 [doi]
- Simultaneous categorical and spatio-temporal 3D gestures using KinectAli Bigdelou, Tobias Benz, Loren Arthur Schwarz, Nassir Navab. 53-60 [doi]
- 3D Marking menu selection with freehand gesturesGang Ren, Eamonn O'Neill. 61-68 [doi]
- Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environmentsDavid Antonio Gómez Jáuregui, Ferran Argelaguet, Anatole Lécuyer. 69-76 [doi]
- Democratizing rendering for multiple viewers in surround VR systemsJürgen P. Schulze, Daniel Acevedo, John Mangan, Andrew Prudhomme, Phi Nguyen, Philip P. Weber. 77-80 [doi]
- Predator-prey vision metaphor for multi-tasking virtual environmentsAndrei Sherstyuk, Anton Treskunov, Marina Gavrilova. 81-84 [doi]
- Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulationKevin Ponto, Ryan Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G. Radwin. 85-88 [doi]
- Survey of 3DUI applications and development challengesTuukka M. Takala, Paivi Rauhamaa, Tapio Takala. 89-96 [doi]
- Immersive 3DUI on one dollar a dayAryabrata Basu, Christian Saupe, Eric Refour, Andrew Raij, Kyle Johnsen. 97-100 [doi]
- Augmented textual data viewing in 3D visualizations using tabletsCharles Roberts, Basak Alper, JoAnn Kuchera-Morin, Tobias Höllerer. 101-104 [doi]
- Redirected touching: The effect of warping space on task performanceLuv Kohli, Mary C. Whitton, Frederick P. Brooks Jr.. 105-112 [doi]
- Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interactionTakayuki Ohnishi, Nicholas Katzakis, Kiyoshi Kiyokawa, Haruo Takemura. 113-116 [doi]
- Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasksUdo Schultheis, Jason Jerald, Fernando Toledo, Arun Yoganandan, Paul Mlyniec. 117-124 [doi]
- LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precisionHenrique Debarba, Luciana Porcher Nedel, Anderson Maciel. 125-132 [doi]
- Poster: AR-based social presence enhancement in video-chat communicationIgor de Souza Almeida, Marina Atsumi Oikawa, Jordi Polo Carres, Jun Miyazaki, Mark Billinghurst, Hirokazu Kato. 135-136 [doi]
- Poster: Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperationPaulo Gonçalves de Barros, Robert W. Lindeman. 137-138 [doi]
- Poster: Beyond the Tunnels: Advanced 3D graphical modulationFlorent Berthaut. 139-140 [doi]
- Poster: A new device for virtual or augmented underwater divingChristophe Domingues, Samir Otmane, Alain Dinis. 141-142 [doi]
- Poster: Zooming interface using a 3D finger position for mobile devicesRyo Fujii, Takashi Komuro. 143-144 [doi]
- Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensorAlana Da Gama, Thiago Chaves, Lucas Figueiredo, Veronica Teichrieb. 145-146 [doi]
- Poster: Spatial misregistration of virtual human audio: Implications of the precedence effectDavid M. Krum, Evan A. Suma, Mark T. Bolas. 147-148 [doi]
- Poster: Design considerations for fabric-based input for surface designAnamary Leal, Doug A. Bowman. 149-150 [doi]
- Poster: Head gesture 3D interface using a head mounted cameraAtsunori Moteki, Nobuyuki Hara, Taichi Murase, Noriaki Ozawa, Takehiro Nakai, Takahiro Matsuda, Katsuhito Fujimoto. 151-152 [doi]
- Poster: The Fwobble: Continuous audio-haptic feedback for balance controlNiels C. Nilsson, Stefania Serafin, Rolf Nordahl. 153-154 [doi]
- Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletopThammathip Piumsomboon, Adrian J. Clark, Atsushi Umakatsu, Mark Billinghurst. 155-156 [doi]
- Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effectPhanidhar Bezawada Raghupathy, Christoph W. Borst. 157-158 [doi]
- Poster: A composite approach to evaluate two interaction techniques for a 3D pointing taskBénédicte Schmitt, Mathieu Raynal, Emmanuel Dubois 0001. 159-160 [doi]
- Poster: Proxy based 3D selectionRoland Schröder-Kroll, Benjamin Walther-Franks, Marc Herrlich, Rainer Malaka. 161-162 [doi]
- Poster: Brush, lasso, or magic wand? Picking the right tool for large-scale multiple object selection tasksRasmus Stenholt, Claus B. Madsen. 163-164 [doi]
- Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshotsMengu Sukan, Steven Feiner, Semih Energin. 165-166 [doi]
- Poster: Investigating one-eyed and stereo cursors for 3D pointing tasksRobert J. Teather, Wolfgang Stürzlinger. 167-168 [doi]
- Poster: An approach to development of adaptive 3D user interfacesJianghui Ying, Denis Gracanin. 169-170 [doi]
- Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D sceneJuan Carlos Yu, Goshiro Yamamoto, Jun Miyazaki, Mark Billinghurst, Hirokazu Kato. 171-172 [doi]
- Poster: Evaluation of a 3D UI with different input technologiesLoutfouz Zaman, Dmitri Shuralyov, Robert J. Teather, Wolfgang Stürzlinger. 173-174 [doi]
- HeatMeUp: A 3DUI serious game to explore collaborative wayfindingSofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert. 177-178 [doi]
- Escape from Meadwyn 4: A cross-platform environment for collaborative navigation tasksJia Wang, Rahul Budhiraja, Owen Leach, Rory Clifford, Daiki Matsuda. 179-180 [doi]
- Collaborative exploration in a multi-scale shared virtual environmentThi Thuong Huyen Nguyen, Cédric Fleury, Thierry Duval. 181-182 [doi]
- Point and go: Exploring 3D virtual environmentsMarcio Cabral, Gabriel Roque, Douglas dos Santos, Luiz Paulucci, Marcelo Knörich Zuffo. 183-184 [doi]
- A gaming interface using body gestures for collaborative navigationPanagiotis Apostolellis, Bireswar Laha, Doug A. Bowman. 185-186 [doi]
- Collaborative navigation in virtual search and rescueFelipe Bacim, Eric D. Ragan, Cheryl Stinson, Siroberto Scerbo, Doug A. Bowman. 187-188 [doi]