Abstract is missing.
- Natural user interface hardwarePatrick Baudisch. [doi]
- ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulationJia Wang, Robert W. Lindeman. 3-6 [doi]
- User-defined gestural interaction: A study on gesture memorizationJean-Francois Jego, Alexis Paljic, Philippe Fuchs. 7-10 [doi]
- Effects and optimization of visual-proprioceptive discrepancy reduction for virtual graspingMores Prachyabrued, Christoph W. Borst. 11-14 [doi]
- Is the user trained? Assessing performance and cognitive resource demands in the VirtusphereWilliam E. Marsh, Tim Hantel, Christoph Zetzsche, Kerstin Schill. 15-22 [doi]
- Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairmentsGayani Samaraweera, Rongkai Guo, John Quarles. 23-30 [doi]
- Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural inputNiels C. Nilsson, Stefania Serafin, Morten H. Laursen, Kasper S. Pedersen, Erik Sikström, Rolf Nordahl. 31-38 [doi]
- Flexible spaces: Dynamic layout generation for infinite walking in virtual environmentsKhrystyna Vasylevska, Hannes Kaufmann, Mark T. Bolas, Evan A. Suma. 39-42 [doi]
- Design and implementation of an immersive virtual reality system based on a smartphone platformAnthony Steed, Simon Julier. 43-46 [doi]
- Punching ducks for post-stroke neurorehabilitation: System design and initial exploratory feasibility studyPatrick S. Dukes, Austen L. Hayes, Larry F. Hodges, Michelle Woodbury. 47-54 [doi]
- A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasingPierre Gaucher, Ferran Argelaguet, Jérôme Royan, Anatole Lécuyer. 55-58 [doi]
- Expressing animated performances through puppeteeringTakaaki Shiratori, Moshe Mahler, Warren Trezevant, Jessica K. Hodgins. 59-66 [doi]
- Virtual archery with tangible interactionSimon Thiele, Laurid Meyer, Christian Geiger, Daniel Drochtert, Björn Wöldecke. 67-70 [doi]
- Tactile flow on seat pan modulates perceived forward velocityTomohiro Amemiya, Koichi Hirota, Yasushi Ikei. 71-77 [doi]
- Redirected Touching: Training and adaptation in warped virtual spacesLuv Kohli, Mary C. Whitton, Frederick P. Brooks Jr.. 79-86 [doi]
- An evaluation of two simple methods for representing heaviness in immersive virtual environmentsJohannes Hummel, Janki Dodiya, Robin Wolff, Andreas Gerndt, Torsten Kuhlen. 87-94 [doi]
- Navigating in virtual environments with 360° omnidirectional renderingJérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand. 95-98 [doi]
- Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphorMai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 99-106 [doi]
- Optimal 3D selection technique assignment using real-time contextual analysisJeffrey Cashion, Chadwick A. Wingrave, Joseph J. LaViola Jr.. 107-110 [doi]
- The god-finger method for improving 3D interaction with virtual objects through simulation of contact areaAnthony Talvas, Maud Marchal, Anatole Lécuyer. 111-114 [doi]
- Effects of visual conflicts on 3D selection task performance in stereoscopic display environmentsGerd Bruder, Frank Steinicke, Wolfgang Süurzlinger. 115-118 [doi]
- Hook: Heuristics for selecting 3D moving objects in dense target environmentsMichael Ortega. 119-122 [doi]
- Poster: Depth and rate estimation for chest compression CPR with smartphoneTomohiro Amemiya, Taro Maeda. 125-126 [doi]
- Poster: Virtual reality interaction using mobile devicesSahar A. Aseeri, Daniel Acevedo Feliz, Jürgen P. Schulze. 127-128 [doi]
- Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspaceHuidong Bai, Lei Gao, Mark Billinghurst. 129-130 [doi]
- Poster: Evolution and usability of ubiquitous immersive 3D interfacesAryabrata Basu, Kyle Johnsen, Kenneth Bogert. 131-132 [doi]
- Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulationLauren Cairco Dukes, Jeffrey W. Bertrand, Manan Gupta, Rowan Armstrong, Tracy Fasolino, Sabarish V. Babu, Larry F. Hodges. 133-134 [doi]
- Poster: Collaborative adjustment of selection areas for polygonal modellingAdrien Girard, Yacine Bellik, Malika Auvray, Mehdi Ammi. 135-136 [doi]
- Poster: A pilot study on stepwise 6-DoF manipulation of virtual 3D objects using smartphone in wearable augmented reality environmentTaejin Ha, Woontack Woo. 137-138 [doi]
- Poster: Lifted road map view on windshield displayTakaya Kawamata, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta. 139-140 [doi]
- Poster: Portable integral photography input/ output system using tablet PC and fly's eye lensesYusuke Kawano, Kazuhisa Yanaka. 141-142 [doi]
- Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDsNaohiro Kishishita, Jason Orlosky, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 143-144 [doi]
- Poster: Head motion transmission based on center of rotationDaisuke Kondo, Hiroyuki Iizuka, Hideyuki Ando, Taro Maeda. 145-146 [doi]
- Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric dataBireswar Laha, Doug A. Bowman. 147-148 [doi]
- Poster: 3D sketching and flexible input for surface design: A case studyAnamary Leal, Doug A. Bowman. 149-150 [doi]
- Poster: Gesture-based control of avatars for social TVGyushik An, Gyeongmin Ji, Kang Hoon Lee. 151-152 [doi]
- Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture followingDionysios Marinos, Björn Wöldecke, Christian Geiger. 153-154 [doi]
- Poster: Spatial Augmented Reality user interface techniques for room size modeling tasksMichael R. Marner, Bruce H. Thomas. 155-156 [doi]
- Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphonesYuki Matsuda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura. 157-158 [doi]
- Poster: Puppetooner: A puppet-based system to interconnect real and virtual spaces for 3D animationsKohei Matsumura, Yasuyuki Sumi. 159-160 [doi]
- Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasksKazuya Murakami, Ryo Kiyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 161-162 [doi]
- Poster: A three dimensional interface device by the wire tip position measurement using two linear image sensors and a rotary encoderJun Murayama, Yuta Wakui, Yukihiro Hirata, Makoto Sato, Tetsuya Harada. 163-164 [doi]
- Poster: 3-Point++: A new technique for 3D manipulation of virtual objectsThi Thuong Huyen Nguyen, Thierry Duval. 165-166 [doi]
- Poster: Real-time gesture detection for multi-touch devicesFrancisco R. Ortega, Armando Barreto, Naphtali Rishe, Malek Adjouadi, Fetemeh Abyarjoo. 167-168 [doi]
- Poster: The effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive virtual environmentVijay Pawar, Anthony Steed. 169-170 [doi]
- Poster: Real time hand pose recognition with depth sensors for mixed reality interfacesByungkyu Kang, Mathieu Rodrigue, Tobias Höllerer, Hwasup Lim. 171-172 [doi]
- Poster: Observing change in crowded data sets in 3D space - Visualizing gene expression in human tissuesMarcin Rogowski, Carlo Vittorio Cannistraci, Gregorio Alanis-Lobato, Philip P. Weber, Timothy Ravasi, Jürgen P. Schulze, Daniel Acevedo Feliz. 173-174 [doi]
- Poster: Paving the way into virtual reality - A transition in five stagesDaniel Sproll, Jacob Freiberg, Timofey Grechkin, Bernhard E. Riecke. 175-176 [doi]
- Poster: Using the whole body for multi-channel gestural interfaceWilliam Steptoe, Lu Zhao. 177-178 [doi]
- Poster: 3D referencing for remote task assistance in augmented realityOhan Oda, Mengu Sukan, Steven Feiner, Barbara Tversky. 179-180 [doi]
- Poster: Say it to see it: A speech based immersive model retrieval systemRoss Tredinnick, Kevin Ponto. 181-182 [doi]
- Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studioBjörn Wöldecke, Dionysios Marinos, Christian Geiger. 183-184 [doi]
- Poster: Auditory feedback of contact state during object manipulationXiaoshu Zhou, Koichi Hirota. 185-186 [doi]
- Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCIArun Kulshreshth, Chris Zorn, Joseph J. LaViola Jr.. 187-188 [doi]
- Immersive 3D modeling with Blender and off-the-shelf hardwareTuukka M. Takala, Meeri Mäkäräinen, Perttu Hämäläinen. 191-192 [doi]
- CaveCAD: Architectural design in the CAVECathleen E. Hughes, Lelin Zhang, Jürgen P. Schulze, Eve Edelstein, Eduardo Macagno. 193-194 [doi]
- DIY World Builder: An immersive level-editing systemJia Wang, Owen Leach, Robert W. Lindeman. 195-196 [doi]
- MakeVR: A 3D world-building interfaceJason Jerald, Paul Mlyniec, Arun Yoganandan, Amir Rubin, Dan Paullus, Simon Solotko. 197-198 [doi]
- SculptUp: A rapid, immersive 3D modeling environmentKevin Ponto, Ross Tredinnick, Aaron Bartholomew, Carrie Roy, Dan Szafir, Daniel Greenheck, Joe Kohlmann. 199-200 [doi]
- The Wonderland Builder: Using storytelling to guide dream-like interactionCamille Barot, Kevin Carpentier, Marie Collet, Andrea Cuella-Martin, Vincent Lanquepin, Mathilde Muller, Esteban Pasquier, Loic Picavet, Arthur Van Ceulen, Kevin Wagrez. 201-202 [doi]
- Building worlds with strokesDavid Cochard, Pierre Rahier, Sebastien Saigo, Mageri Filali Maltouf. 203-204 [doi]
- Low-cost 3DUI using hand tracking and controllersKasper Hald. 205-206 [doi]
- ARWand for an augmuented world builderTaejin Ha, Woontack Woo. 207-208 [doi]