Abstract is missing.
- ::::RoCoS::::: room-based communication system and its aspect as development tool for 3D entertainment applicationsKatsunori Miyahara, Naoto Nakamura, Yoshihiro Okada. 3-10 [doi]
- An interactive support tool to convey the intended message in asynchronous presentationsAndrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens. 11-18 [doi]
- Multimodal interaction with speech and physical touch interface in a media center applicationMarkku Turunen, Aleksi Kallinen, Iván Sánchez, Jukka Riekki, Juho Hella, Thomas Olsson, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo. 19-26 [doi]
- Where everybody knows your game: the appeal and function of game cafés in western EuropeBrian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, K. Poels. 28-35 [doi]
- Getting acquainted in Second Life: human agent interactions in virtual environmentsChristian Pallay, Matthias Rehm, Ekaterina Kurdyukova. 36-43 [doi]
- The impact of virtual teamwork on real-world collaborationLin Qiu, Wendy Weini Tay, Junwei Wu. 44-51 [doi]
- An intelligent agent with affect sensing from metaphorical language and speechLi Zhang. 53-60 [doi]
- A novel wearable device to present localized sensation of windYuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto. 61-65 [doi]
- Funbrella: recording and replaying vibrations through an umbrella axisKazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino. 66-71 [doi]
- Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phonesGunnar Misund, Harald Holone, Joakim Karlsen, HÃ¥kon Tolsby. 73-80 [doi]
- Now you need to laugh! : investigating fun in games with childrenMarianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi. 81-88 [doi]
- Product placement in interactive gamesBarry Ip. 89-97 [doi]
- Challenges for success in stereo gaming: a Virtual Boy case studyMatt Zachara, José Pablo Zagal. 99-106 [doi]
- RoboTable: a tabletop framework for tangible interaction with robots in a mixed realityAleksander Krzywinski, Haipeng Mi, Weiqin Chen, Masanori Sugimoto. 107-114 [doi]
- Wearable haptic device to present contact sensation based on cutaneous sensation using thin wireTakafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato. 115-122 [doi]
- Novel tactile display for emotional tactile experienceYuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto. 124-131 [doi]
- Wearable DJ system: a new motion-controlled DJ systemYutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto. 132-139 [doi]
- Instantaneous saccade driven eye gaze interactionOleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, Sandeep A. Munikrishne Gowda. 140-147 [doi]
- Cat@Log: sensing device attachable to pet cats for supporting human-pet interactionKyoko Yonezawa, Takashi Miyaki, Jun Rekimoto. 149-156 [doi]
- Familiars: representing Facebook users social behaviour through a reflective playful experienceBen Kirman, Eva Ferrari, Shaun Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan. 157-164 [doi]
- Using affective trajectories to describe states of flow in interactive artStephen W. Gilroy, Marc Cavazza, Maurice Benayoun. 165-172 [doi]
- Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor netsOrestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis. 174-181 [doi]
- Power explorer: a casual game style for encouraging long term behavior change among teenagersAnton Gustafsson, Magnus BÃ¥ng, Mattias Svahn. 182-189 [doi]
- iSee: interactive scenario explorer for online tournament gamesGreg Smith, Desney S. Tan, Bongshin Lee. 190-197 [doi]
- Zuzen, a cloud-based framework for automated machinima generationSamuel Munilla, R. Michael Young. 199-206 [doi]
- Assisted animated production creation and programme generationJuan Abadia, Alun Evans, Eduard Gonzales, Sergi Gonzales, Daniel Soto, Santi Fort, Marco Romeo, Josep Blat. 207-214 [doi]
- Image space: capturing, sharing and contextualizing personal pictures in a simple and playful wayAndrés Lucero, Marion Boberg, Severi Uusitalo. 215-222 [doi]
- Process control in the development of game-based learning environmentsAntti Kirjavainen. 224-231 [doi]
- Simulation as a game design toolTimo Nummenmaa, Jussi Kuittinen, Jussi Holopainen. 232-239 [doi]
- An in-game reporting tool for pervasive gamesAnnika Waern, Zeynep Ahmet, Daniel Sundström. 240-248 [doi]
- Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-HampiSarah Kenderdine, Jeffrey Shaw, Anita Kocsis. 249-256 [doi]
- Anthropomorphic artificial artist based on face-like detection and painterly renderingSungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee-Onn Wong, Kirak Kim, Keechul Jung. 257-262 [doi]
- Virtual cinematography director for interactive storytellingEdirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado. 263-270 [doi]
- Using a 3D game to study the perceived quality of lifting device controlsDavid Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi. 273-276 [doi]
- Collaborative haptic play with building blocksPingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. 277-280 [doi]
- Communicative behaviors and flow experience in tabletop gamingVivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh. 281-286 [doi]
- Facial caricature generation using a quadratic deformation modelMohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst. 285-288 [doi]
- Mutable mapping: gradual re-routing of OSC control data as a form of artistic performanceIlias Bergstrom, Anthony Steed, Beau Lotto. 290-293 [doi]
- FeelSound: collaborative composing of acoustic musicWim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt. 294-297 [doi]
- Music alphabet for low-resolution touch displaysOndrej Polácek, Adam J. Sporka, Pavel SlavÃk. 298-301 [doi]
- ANTracks: generative mobile music compositionFlorian Schulz, Christian Geiger, Holger Reckter. 302-305 [doi]
- Camera-based interactions for augmented realityTatu Harviainen, Otto Korkalo, Charles Woodward. 307-310 [doi]
- Rundle Lantern in miniature: simulating large scale non-planar displaysShane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas. 311-314 [doi]
- A mixed reality telepresence system with limited DOF motion base and immersive displayMaiya Hori, Masayuki Kanbara, Naokazu Yokoya. 315-318 [doi]
- E-Junior: a serious virtual world for natural science and ecology learningMaja Wrzesien, David C. Pérez López, Mariano Alcañiz Raya. 319-322 [doi]
- Emotional gaming: win by emotion expressionMagalie Ochs, Helmut Prendinger. 324-327 [doi]
- Towards tailoring player experience in physical Wii games: a case study on relaxationPatrick Jarnfelt, Sebbe Selvig, Dajana Dimovska. 328-331 [doi]
- Exposure effect on experience and visual perception in stereoscopic visual presentationsWendy Ann Mansilla, Andrew Perkis, Touradj Ebrahimi. 332-335 [doi]
- Towards ambulatory brain-computer interfaces: a pilot study with P300 signalsFabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer. 336-339 [doi]
- Players who play to make others cry: the influence of anonymity and immersionVivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng. 341-344 [doi]
- Running or gamingMiru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song. 345-348 [doi]
- Study on the change of physiological signals during playing body-controlled gamesShengsheng Ruan, Ling Chen, Jie Sun, Gencai Chen. 349-352 [doi]
- Self-adapting dynamically generated maps for turn-based strategic multiplayer browser gamesGonçalo Pereira, Pedro A. Santos, Rui Prada. 353-356 [doi]
- Being a self-director: enhance user creativity with a video mash up toolAmon Rapp, Daniela Cardillo, Rossana Simeoni, Luca Console. 358-361 [doi]
- UNMAKEABLELOVE: gaming technologies for the cybernetic theatre ::::Re-Actor::::Sarah Kenderdine, Jeffrey Shaw. 362-365 [doi]
- Structured tiles: directed subgraphs of recurring path patterns in board gamesYannis Lilis, Anthony Savidis. 367-370 [doi]
- The Bronco: a proof-of-concept adaptive fairground rideStefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden. 371-374 [doi]
- A game controller based on multiple sensorsDapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernhard Nebel. 375-378 [doi]
- Classifying input for active gamesTadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz. 379-382 [doi]
- Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awarenessCarmen Soler, Alejandra ZacarÃas, Andrés Lucero. 388-391 [doi]
- A mobile geo-wand enabling gesture based POI search an user generated directional POI photographyZhang Lei, Paul Coulton. 392-395 [doi]
- Poetry mix-up: a poetry generating system for cultural communicationOwen Noel Newton Fernando, Adrian David Cheok, Nimesha Ranasinghe, Kening Zhu, Chamari Priyange Edirisinghe, Yan Yan Cao. 396-399 [doi]
- IT-enabled donation boxes to promote donationKohei Tanaka, Kazuya Murao, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada, Masahiko Tsukamoto. 400-403 [doi]
- HANDY system for video-mediated communicationIgor de Souza Almeida, Tatsuya Hiramatsu, Jordi Polo Carres, Hirokazu Kato, Marina Atsumi Oikawa. 405-406 [doi]
- A rule-based approach to 3D terrain generation via texture splattingJonathan Ferraris, Christos Gatzidis. 407-408 [doi]
- Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online gamesNaoki Ishii, Yutaka Ishibashi, Shinji Sugawara. 409-410 [doi]
- Petimo: enhanced tangible social networking companion for childrenAdrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando. 411-412 [doi]
- TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environmentSteven ZhiYing Zhou, Derek Tan, Dong Wei, Yuta Nakayama. 413-414 [doi]
- Artificial game presenter avatarsAnthony Savidis, Efie Karouzaki. 415-416 [doi]
- Yaminabe YAMMY: an interactive cooking pot that uses feeling as spicesIzumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage. 419-420 [doi]
- Polyglot Cubed: the design of a multi-language learning gameLindsay D. Grace. 421-422 [doi]
- Real-time visualisation and browsing of a distributed video databaseEduard Gonzales, Alun Evans, Sergi Gonzales, Juan Abadia, Josep Blat. 423-424 [doi]
- WiiPlay: a 3D third person game in XNAAndré F. S. Barbosa, Frutuoso G. M. Silva. 425-426 [doi]
- The Biolin: a current-based musical interfaceSungjae Hwang, Kibeom Lee, Daham Park, Woonseung Yeo. 427-428 [doi]
- Creating 3D E-books with ARBookCreatorTrien V. Do, Jong Weon Lee. 429-430 [doi]
- Multimedia visitor book using mobile phoneJungwhan Kim, Seonghyun Jang, Eunjung Han, Keechul Jung. 431-432 [doi]
- An immersive multiuser music generation interfaceDionysios Marinos, Christian Geiger. 433-434 [doi]
- Intuitive control using a mediated interface moduleSangseung Kang, Jaehong Kim, Jaeyeon Lee. 435-436 [doi]
- Interactive fitness game for public placesEkaterina Kurdyukova, Matthias Rehm. 437-438 [doi]
- Enhancing a motion capture interface by introducing context managementFrancois Picard, Pascal Estraillier. 439-440 [doi]
- Exploring the boundaries of augmented reality in a magic show performanceAnna Carreras, Carles Sora. 441-442 [doi]
- Critical gameplayLindsay Grace. 444 [doi]
- Music box: composing and performing visual musicLindsay Grace. 445 [doi]
- Noon: a secret told by objectsTiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia. 446 [doi]
- Story tube Sto-tu Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Yuki Takeda, Takenori Hara, Masahiro Ookura, Mina Tanaka, Shigeru Komatsubara. 447 [doi]
- Bamboo fluteYoung-Mi Kim, Jong-Soo Choi. 448 [doi]
- FeelSound: interactive acoustic music makingWim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt. 449 [doi]
- SHI KI BAKO Box of Four Seasons Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Masataka Imai, Takenori Hara, Yuki Takeda, Mina Tanaka, Shigeru Komatsubara. 450 [doi]
- Game based technology to enhance the learning of history and cultural heritageRaffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti. 451 [doi]
- Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networksOrestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis. 453 [doi]
- Headbang heroTiago Martins, Ricardo Nascimento, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau, Nuno Correia. 454 [doi]
- An uncommon affair at Tooting Bec CommonMark David Hosale. 456 [doi]
- Mister X: an innovative location-based multiplayer gamePascal Bihler, Ronald Fromm, Katja Henke. 457 [doi]
- Plant feeling light: a lighting system working with plant biorhythmsSatoshi Kuribayashi, Takaki Kimura, Hiroya Tanaka. 458 [doi]
- Urban treasure: new approach for collaborative local recommendation engineTakayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto. 460 [doi]
- Poetry mix-up: the 10th museKening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Adrian David Cheok, Owen Noel Newton Fernando, Yan Yan Cao. 461 [doi]
- Face-off in the magic circle: getting players to look at each other, not the screenDouglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt. 462 [doi]