Abstract is missing.
- Fantasies in narration: narrating the requirements of children in mobile gaming designHenry Been-Lirn Duh, Vivian Hsueh-hua Chen. 3-6 [doi]
- The Alberto s Gravimente Toys : children s fiction on technological designMarta Ferraz, Teresa Romão, António S. Cåmara. 7-10 [doi]
- What if children learn phenomena of light through real world edutainment?Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano. 11-14 [doi]
- JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approachAndré Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua. 15-18 [doi]
- MoPH: a media performance system with a multi-touch interfaceSaburo Hirano, Takashi Ikebuchi, Haruhiro Katayose. 20-23 [doi]
- Automatic configuration of display ordering for multi-display environmentsTakashi Ohta, Jun Tanaka. 24-27 [doi]
- Multitouch interactive DJing surfacePedro A. Lopes, Alfredo Ferreira, J. A. Madeiras Pereira. 28-31 [doi]
- Cloud DisplayYutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose. 32-35 [doi]
- EyeGuitar: making rhythm based music video games accessible using only eye movementsStephen Vickers, Howell O. Istance, Matthew Smalley. 36-39 [doi]
- A method for outdoor skateboarding video gamesJan Anlauff, Erik Weitnauer, Alexander Lehnhardt, Stefanie Schirmer, Sebastian Zehe, Keywan Tonekaboni. 40-44 [doi]
- Liquid interface: a malleable, transient, direct-touch interfaceJeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok. 45-48 [doi]
- Food internet communicationDilrukshi Abeyrathne, Roshan Lalintha Peiris, Nimesha Ranasinghe, Owen Noel Newton Fernando, Adrian David Cheok. 49-52 [doi]
- RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyoneTakumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi. 53-56 [doi]
- Spatializer: a web-based positional audio toolkitBeomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang. 57-61 [doi]
- Spatiotemporal analysis in virtual environments using eigenbehaviorsKingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen. 62-65 [doi]
- Exergame design for elderly users: the case study of SilverBalanceKathrin Maria Gerling, Jonas Schild, Maic Masuch. 66-69 [doi]
- Osaka developing story: an application of video agentsRong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama. 71-74 [doi]
- Tangible anchoring: grasping news and public opinionSusan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek. 75-78 [doi]
- Digital collagesPhilippe Codognet. 79-82 [doi]
- Vision-based real-time exercise instruction systemWen-Yang Wang, Chien-Chun Kuo, Duan-Li Liao. 83-86 [doi]
- Creating critical gameplay designLindsay Grace. 91-94 [doi]
- Design of a framework for interoperable motion effects for 4D theaters using human-centered motion dataSuchul Shin, Yangwoo Ahn, Jaesung Choi, Soonhung Han. 96-97 [doi]
- Performance evaluation of remote control system with haptic media and video: position-force versus position-positionTatsuya Watanabe, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. 98-99 [doi]
- How does Facebook browsing affect self-awareness and social well-being: the role of narcissismLin Qiu, Han Lin, Angela Ka-yee Leung. 100-101 [doi]
- Supporting immersive location-based games on resource-constrained platformsKatsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Søren Kristian Jensen, Mads Haahr. 102-103 [doi]
- Pervasive play for everyone using the weatherSofia Reis, Teresa Romão, Nuno Correia. 104-105 [doi]
- Playing with iCat: investigating children s appreciation of game plays with a social robotSuleman Shahid, Emiel Krahmer, Marc Swerts. 106-107 [doi]
- Concert viewing headphonesSawako Miyashita, Masatoshi Hamanaka, Seunghee Lee. 108-109 [doi]
- Cook::::King::::: a king of healthy, fun and social cookingEelco van de Wiel, Martin Meijering, Suleman Shahid. 110-111 [doi]
- Procedural modeling of urban environments for digital games developmentPedro Brandão Silva, António Coelho. 112-113 [doi]
- Snail light projector: interaction with virtual projection light in hyper-slow propagation speedKeisuke Matsuzaki, Daisuke Iwai, Kosuke Sato. 114-115 [doi]
- Investigation of software patterns of user experienceYih-Lun Huang, Tim Marsh, Adrian David Cheok. 116-117 [doi]
- Exploiting MMORPG log data toward efficient RMT player detectionHiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara. 118-119 [doi]
- Enhancement of stage performances with projected CG and Noh motionsMasahito Shiba, Asako Soga, Jonah Salz. 120-121 [doi]
- Facilitating high school campus learning with e-book readersWen-Hung Liao, Chien-Pao Chueh. 122-123 [doi]
- Spaced repetition tool for improving long-term memory retention and recall of collected personal experiencesNorbert Gyorbíró, Henry Larkin, Michael Cohen. 124-125 [doi]