Abstract is missing.
- Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports TeamPedro Centieiro, Teresa Romão, A. Eduardo Dias. 1-16 [doi]
- Paranga: An Interactive FlipbookKazuyuki Fujita, Hiroyuki Kidokoro, Yuichi Itoh. 17-30 [doi]
- Augmentation of Toothbrush by Modulating Sounds Resulting from BrushingTaku Hachisu, Hiroyuki Kajimoto. 31-43 [doi]
- Bathcratch: Touch and Sound-Based DJ Controller Implemented on a BathtubShigeyuki Hirai, Yoshinobu Sakakibara, Seiho Hayakawa. 44-56 [doi]
- Airstic Drum: A Drumstick for Integration of Real and Virtual DrumsHiroyuki Kanke, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto. 57-69 [doi]
- Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph AnalysisFausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos. 70-84 [doi]
- A System for Supporting Performers in Stuffed SuitsTatsuhiko Okazaki, Tsutomu Terada, Masahiko Tsukamoto. 85-100 [doi]
- Socially Present Board Game OpponentsAndré Pereira, Rui Prada, Ana Paiva. 101-116 [doi]
- Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social ContextKiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku, Toshifumi Nakabayashi, Kenji Ono, Shinji R. Yamane. 117-132 [doi]
- Producing while Consuming: Social Interaction around Photos Shared within Private GroupDhaval Vyas, Yanqing Cui, Jarno Ojala, Guido Grassel. 133-150 [doi]
- Extensible Sound Description in COLLADA: A Unique File for a Rich Sound DesignShih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol. 151-166 [doi]
- An Automatic Race Track Generating SystemTai-Yun Chen, Hung-Wei Hsu, Wen-Kai Tai, Chin-Chen Chang. 167-181 [doi]
- Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic InteractionsYongsoon Choi, Rahul Parsani, Xavier Roman Martinez, Anshul Vikram Pandey, Adrian David Cheok. 182-197 [doi]
- A Survey of Players' Opinions on Interface Customization in World of WarcraftChris Deaker, Masood Masoodian, Bill Rogers. 198-213 [doi]
- 53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food ProductsDimitris Grammenos, George Margetis, Panayotis Koutlemanis, Xenophon Zabulis. 214-229 [doi]
- Designing Playful Interactive Installations for Urban Environments - The SwingScape ExperienceKaj Grønbæk, Karen Johanne Kortbek, Claus Møller, Jesper Nielsen, Liselott Stenfeldt. 230-245 [doi]
- Flashback in Interactive StorytellingOlivier Guy, Ronan Champagnat. 246-261 [doi]
- SanjigenJiten: Computer Assisted Language Learning System within a 3D Game EnvironmentRobert Howland, Sachi Urano, Junichi Hoshino. 262-273 [doi]
- A Caption Presentation System for the Hearing Impaired People Attending Theatrical PerformancesYuko Konya, Itiro Siio. 274-286 [doi]
- Emergent Gait Evolution of Quadruped Artificial LifeKinyo Kou, Yoichiro Kawaguchi. 287-296 [doi]
- Enjoying Text Input with Image-Enabled IMEToshiyuki Masui. 297-308 [doi]
- Train Window of Container: Visual and Auditory Representation of Train MovementKunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato, Oribe Hayashi, Yang LiWei, Kentaro Kimura, Shinya Nishizaka, Yusuke Onojima, Yuki Ban, Yuma Muroya, Shigeo Yoshida, Michitaka Hirose. 309-319 [doi]
- Pinch: An Interface That Relates Applications on Multiple Touch-Screen by 'Pinching' GestureTakashi Ohta, Jun Tanaka. 320-335 [doi]
- Exploring Playability of Social Network GamesJanne Paavilainen, Kati Alha, Hannu Korhonen. 336-351 [doi]
- A Gesture Interface Game for Energy Consumption AwarenessRicardo Salvador, Teresa Romão, Pedro Centieiro. 352-367 [doi]
- UBI, The Guardian Dragon: Your Virtual SidekickRossana Santos, Nuno Correia. 368-383 [doi]
- Construction of a Prototyping Support System for Painted Musical InstrumentsYoshinari Takegawa, Kenichiro Fukushi, Tod Machover, Tsutomu Terada, Masahiko Tsukamoto. 384-397 [doi]
- Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection DisplayTomohiro Tanikawa, Yuma Muroya, Takuji Narumi, Michitaka Hirose. 398-405 [doi]
- POPAPY: Instant Paper Craft Made Up in a Microwave OvenKentaro Yasu, Masahiko Inami. 406-420 [doi]
- Games Bridging Cultural CommunicationsAdrian David Cheok, Narisa N. Y. Chu, Yongsoon Choi, Jun Wei. 421-428 [doi]
- Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of This towards Existential GamesIdo Aharon Iurgel, Mário Pinto. 429-436 [doi]
- Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture RecognitionGustavo Marfia, Marco Roccetti, Andrea Marcomini, Cristian Bertuccioli, Giovanni Matteucci. 437-444 [doi]
- PURE FLOW: Gallery Installation / Mobile ApplicationDuncan Rowland, Katy Connor. 445-452 [doi]
- Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical InstrumentMasamichi Ueta, Osamu Hoshuyama, Takuji Narumi, Sho Sakurai, Tomohiro Tanikawa, Michitaka Hirose. 453-460 [doi]
- Puppet Theater System for Normal-Hearing and Hearing-Impaired PeopleTakayuki Adachi, Masafumi Goseki, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Ryohei Egusa, Shigenori Inagaki. 461-464 [doi]
- Creative Design: Exploring Value Propositions with Urban Nepalese ChildrenAlissa Nicole Antle, Allen Bevans. 465-468 [doi]
- DriveRS: An In-Car Persuasive System for Making Driving Safe and FunAnne Bergmans, Suleman Shahid. 469-472 [doi]
- When Away Applaud AnywayPedro Centieiro, Teresa Romão, A. Eduardo Dias. 473-476 [doi]
- Making a Toy Educative Using ElectronicsEdwin Dertien, Jelle Dijkstra, Angelika Mader, Dennis Reidsma. 477-480 [doi]
- Enhancing Tactile Imagination through Sound and LightHideyuki Endo, Hideki Yoshioka. 481-484 [doi]
- Streaming DirectX-Based Games on WindowsAlexander Franiak, Yohann Pitrey, Christoph Czepa, Helmut Hlavacs. 485-489 [doi]
- Autonomously Acquiring a Video Game Agent's Behavior: Letting Players Feel Like Playing with a Human PlayerNobuto Fujii, Yuichi Sato, Hironori Wakama, Haruhiro Katayose. 490-493 [doi]
- Chop Chop: A Sound Augmented Kitchen PrototypeVeronica Halupka, Ali Almahr, Yupeng Pan, Adrian David Cheok. 494-497 [doi]
- Time Telescopic Replay of Tactile SensationsYuki Hashimoto. 498-501 [doi]
- Compact Ultrasound Device for Noncontact InteractionTakayuki Hoshi. 502-505 [doi]
- Pillow Fight 2.0: A Creative Use of Technology for Physical InteractionAnne Sofie Juul Sørensen. 506-512 [doi]
- Immobile Haptic Interface Using Tendon Electrical StimulationHiroyuki Kajimoto. 513-516 [doi]
- STRAVIGATION: A Vibrotactile Mobile Navigation for Exploration-Like SightseeingHiroki Kawaguchi, Takuya Nojima. 517-520 [doi]
- Earth Girl: A Multi-cultural Game about Natural Disaster Prevention and ResilienceIsaac Kerlow, Muhammad Khadafi, Harry Zhuang, Henry Zhuang, Aida Azlin, Aisyah Suhaimi. 521-524 [doi]
- PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not DoneLies Kroes, Suleman Shahid. 525-528 [doi]
- City Pulse: Supporting Going-Out Activities with a Context-Aware Urban DisplayMohammad Obaid, Ekaterina Kurdyukova, Elisabeth André. 529-532 [doi]
- Physiological Signals Based Fatigue Prediction Model for Motion Sensing GamesZiyu Lu, Ling Chen, Changjun Fan, Gencai Chen. 533-536 [doi]
- JECCO: A Creature-Like Tentacle RobotHaipeng Mi, Yoichiro Kawaguchi. 537-540 [doi]
- Yusabutter: A Messaging Tool That Generates Animated TextsMitsuru Minakuchi, Shougo Kinoshita, Yu Suzuki. 541-544 [doi]
- HomeTree - An Art Inspired Mobile Eco-feedback VisualizationFilipe Quintal, Valentina Nisi, Nuno Jardim Nunes, Mary Barreto, Lucas Pereira. 545-548 [doi]
- Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional StoriesMizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova. 549-552 [doi]
- Changing Environmental Behaviors through Smartphone-Based Augmented ExperiencesBruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro, Ana Bárbara Teixeira. 553-556 [doi]
- flona: Development of an Interface That Implements Lifelike Behaviors to a PlantFuri Sawaki, Kentaro Yasu, Masahiko Inami. 557-560 [doi]
- HOJI*HOJI: The Hole-Type Interactive Device for EntertainmentYuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike. 561-564 [doi]
- t-words: Playing with Sounds and Creating NarrativesCristina Sylla, Sérgio Gonçalves, Pedro Branco, Clara Coutinho. 565-568 [doi]
- Semi-transparent Augmented Reality SystemTomoya Tachikawa, Takenori Hara, Chiho Toyono, Goro Motai, Karin Iwazaki, Keisuke Shuto, Hiroko Uchiyama, Sakuji Yoshimura. 569-572 [doi]
- Awareness Support for Remote Music PerformanceHiroyuki Tarumi, Keiichi Akazawa, Masaki Ono, Erina Kagawa, Toshihiro Hayashi, Rihito Yaegashi. 573-576 [doi]
- GENIE: Photo-Based Interface for Many Heterogeneous LED LampsJordan Tewell, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi. 577-580 [doi]
- Disaster Experience Game in a Real WorldSachi Urano, Peichao Yu, Junichi Hoshino. 581-584 [doi]
- Entertainment Displays Which Restore Negative Images of Shopping CenterSachi Urano, Tetsuya Saito, Junichi Hoshino. 585-588 [doi]
- Where Buddhism Encounters Entertainment ComputingDaisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato. 589-592 [doi]
- IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of TopicsKeiko Yamamoto, Soya Kirito, Itaru Kuramoto, Yoshihiro Tsujino. 593-596 [doi]