Abstract is missing.
- Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf TechnologiesVlasios Kasapakis, Damianos Gavalas, Elena Dzardanova. 1-13 [doi]
- Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture ActingDaniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan. 14-31 [doi]
- Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment ExperienceMara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes 0001. 32-45 [doi]
- Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body RepresentationFelix Born, Maic Masuch. 46-60 [doi]
- An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality DevicesGabriel Peñas, Federico Peinado. 61-65 [doi]
- Development and Evaluation of an Interactive Therapy RobotTomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama. 66-83 [doi]
- Lost Puppy: Towards a Playful Intervention for Wandering Dementia PatientsYacintha Aakster, Robby van Delden, Stefan Lentelink. 84-102 [doi]
- A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao RobotDamien Mondou, Armelle Prigent, Arnaud Revel. 103-116 [doi]
- Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory StudyDiana Leonor Garcês Costa, Yoram Chisik, Ana Lucia dos Santos Faria. 117-127 [doi]
- A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental AwarenessAnna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis. 128-138 [doi]
- A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse PeopleTakuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa. 139-152 [doi]
- Voice Animator: Automatic Lip-Synching in Limited Animation by AudioShoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima. 153-171 [doi]
- Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaICHiroyo Ishikawa, Kunitake Kaneko. 172-186 [doi]
- Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer GamesKieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen. 187-201 [doi]
- Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for ResearchIsabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira. 202-218 [doi]
- Player Adaptivity and Safety in Location-Based GamesJoão Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho. 219-238 [doi]
- Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat ScreenMarta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt. 239-260 [doi]
- HapPull: Enhancement of Self-motion by Pulling ClothesErika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto. 261-271 [doi]
- Promoting Short-Term Gains in Physical Exercise Through Digital Media CreationOral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato. 272-277 [doi]
- Towards Player Adaptivity in Mobile ExergamesJoão Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho. 278-292 [doi]
- A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety AwarenessLucía Vera, Jesús Gimeno, Sergio Casas, Inma García-Pereira, Cristina Portalés. 293-310 [doi]
- Cheer Me!: A Video Game System Using Live Streaming Text MessagesYu Matsuura, Sachiko Kodama. 311-317 [doi]
- Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social InteractionMarco Cruz, Teresa Romão, Pedro Centieiro, A. Eduardo Dias. 318-338 [doi]
- Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized SoundsKazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao. 339-359 [doi]
- Towards an Emotion-Driven Adaptive System for Video Game MusicManuel López-Ibáñez, Nahum Álvarez, Federico Peinado. 360-367 [doi]
- Koto Learning Support Method Considering ArticulationsMayuka Doi, Homei Miyashita. 368-383 [doi]
- Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon GoAlf Inge Wang, Kristoffer Hagen, Torbjørn Høivik, Gaute Meek Olsen. 384-405 [doi]
- Photo Curation Practices on SmartphonesXenia Zürn, Koen Damen, Fabienne van Leiden, Mendel Broekhuijsen, Panos Markopoulos. 406-414 [doi]
- The Handling of Personal Information in Mobile GamesStefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai. 415-429 [doi]
- A Serious Mobile Game with Visual Feedback for Training Sibilant ConsonantsIvo Anjos, Margarida Grilo, Mariana Ascensão, Isabel Guimarães, João Magalhães, Sofia Cavaco. 430-450 [doi]
- Optimized HMD System for Underwater VR ExperienceHiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai. 451-461 [doi]
- Magnetic Table for Levitating Food for EntertainmentKevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok. 462-469 [doi]
- FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern DisplaysKohei Ikeda, Naoya Koizumi, Takeshi Naemura. 470-487 [doi]
- Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music EventsNajereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César. 488-507 [doi]
- Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural BehaviorFernando Bevilacqua, Henrik Engström, Per Backlund. 508-530 [doi]
- eSport vs irlSportChristopher McCutcheon, Michael Hitchens, Anders Drachen. 531-542 [doi]
- Heritage Hunt: Developing a Role-Playing Game for Heritage MuseumsSuzanne de Kock, Marcello A. Gómez Maureira. 543-556 [doi]
- Words in Freedom: A Manifesto Machine as Critical DesignSimone Ashby, Julian Hanna, Sónia Matos, Ricardo Rodrigues. 557-566 [doi]
- Omnidirectional Video in Museums - Authentic, Immersive and EntertainingJaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Santeri Saarinen, Markku Turunen. 567-587 [doi]
- Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand GestureShunsuke Sugasawara, Yasuyuki Kono. 588-600 [doi]
- Roulette++: Integrating Physical Lottery Process with Digital EffectsMitsuru Minakuchi. 601-607 [doi]
- Online Communication of eSports Viewers: Topic Modeling ApproachKsenia Konstantinova, Denis Bulygin, Paul Okopny, Ilya Musabirov. 608-613 [doi]
- The Development of an Augmented Virtuality for Interactive Face Makeup SystemBantita Treepong, Panut Wibulpolprasert, Hironori Mitake, Shoichi Hasegawa. 614-625 [doi]
- UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous PlayShunnosuke Ando, Haruhiro Katayose. 626-636 [doi]
- Interactive Dance Choreography AssistanceVictor de Boer, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack. 637-652 [doi]
- DanceDJ: A 3D Dance Animation Authoring System for Live PerformanceNaoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima. 653-670 [doi]
- Automatic System for Editing Dance Videos Recorded Using Multiple CamerasShuhei Tsuchida, Satoru Fukayama, Masataka Goto. 671-688 [doi]
- Structured Reciprocity for Musical Performance with Swarm Agents as a Generative MechanismInsook Choi. 689-712 [doi]
- Creating a Theatrical Experience on a Virtual StageJoe Geigel. 713-725 [doi]
- Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with GamesRui Neves Madeira, André Antunes, Octavian Postolache, Nuno Correia. 726-745 [doi]
- Building Virtual World for a Project Management Game - A Case StudyAkash Mohan, Pranalika Arya, Sandeep Athavale. 746-760 [doi]
- Timebender: A Multiplayer Game Featuring Bullet Time MechanicsChristoph Pressler, Helmut Hlavacs. 761-773 [doi]
- Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based GamesLeif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch. 774-794 [doi]
- Awkward Annie: Game-Based Assessment of English Pragmatic SkillsG. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone. 795-808 [doi]
- Using a Serious Game to Assess Spatial Memory in Children and AdultsMauricio Loachamín-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández. 809-829 [doi]
- Mafia Game Setting Research Using Game Refinement MeasurementShuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida. 830-846 [doi]
- Exploring Patterns of Shared Control in Digital Multiplayer GamesPhilipp Sykownik, Katharina Emmerich, Maic Masuch. 847-867 [doi]
- RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure GameMeng Zhu, Alf Inge Wang. 868-881 [doi]
- Speech Emotion Recognition Based on a Recurrent Neural Network Classification ModelRubén D. Fonnegra, Gloria M. Díaz. 882-892 [doi]