A Connectionist Architecture for Learning to Play a Simulated Brio Labyrinth Game

Larbi Abdenebaoui, Elsa A. Kirchner, Yohannes Kassahun, Frank Kirchner. A Connectionist Architecture for Learning to Play a Simulated Brio Labyrinth Game. In Joachim Hertzberg, Michael Beetz, Roman Englert, editors, KI 2007: Advances in Artificial Intelligence, 30th Annual German Conference on AI, KI 2007, Osnabrück, Germany, September 10-13, 2007, Proceedings. Volume 4667 of Lecture Notes in Computer Science, pages 427-430, Springer, 2007. [doi]

@inproceedings{AbdenebaouiKKK07,
  title = {A Connectionist Architecture for Learning to Play a Simulated Brio Labyrinth Game},
  author = {Larbi Abdenebaoui and Elsa A. Kirchner and Yohannes Kassahun and Frank Kirchner},
  year = {2007},
  doi = {10.1007/978-3-540-74565-5_32},
  url = {http://dx.doi.org/10.1007/978-3-540-74565-5_32},
  tags = {architecture},
  researchr = {https://researchr.org/publication/AbdenebaouiKKK07},
  cites = {0},
  citedby = {0},
  pages = {427-430},
  booktitle = {KI 2007: Advances in Artificial Intelligence, 30th Annual German Conference on AI, KI 2007, Osnabrück, Germany, September 10-13, 2007, Proceedings},
  editor = {Joachim Hertzberg and Michael Beetz and Roman Englert},
  volume = {4667},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-74564-8},
}