Using Generative Adversarial Networks to Create Graphical User Interfaces for Video Games

Christopher Acornley. Using Generative Adversarial Networks to Create Graphical User Interfaces for Video Games. In Zakia Hammal, Carlos Busso, Catherine Pelachaud, Sharon L. Oviatt, Albert Ali Salah, Guoying Zhao, editors, ICMI '21: International Conference on Multimodal Interaction, Montréal, QC, Canada, October 18-22, 2021. pages 802-806, ACM, 2021. [doi]

Authors

Christopher Acornley

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