Using Generative Adversarial Networks to Create Graphical User Interfaces for Video Games

Christopher Acornley. Using Generative Adversarial Networks to Create Graphical User Interfaces for Video Games. In Zakia Hammal, Carlos Busso, Catherine Pelachaud, Sharon L. Oviatt, Albert Ali Salah, Guoying Zhao, editors, ICMI '21: International Conference on Multimodal Interaction, Montréal, QC, Canada, October 18-22, 2021. pages 802-806, ACM, 2021. [doi]

@inproceedings{Acornley21,
  title = {Using Generative Adversarial Networks to Create Graphical User Interfaces for Video Games},
  author = {Christopher Acornley},
  year = {2021},
  doi = {10.1145/3462244.3481273},
  url = {https://doi.org/10.1145/3462244.3481273},
  researchr = {https://researchr.org/publication/Acornley21},
  cites = {0},
  citedby = {0},
  pages = {802-806},
  booktitle = {ICMI '21: International Conference on Multimodal Interaction, Montréal, QC, Canada, October 18-22, 2021},
  editor = {Zakia Hammal and Carlos Busso and Catherine Pelachaud and Sharon L. Oviatt and Albert Ali Salah and Guoying Zhao},
  publisher = {ACM},
  isbn = {978-1-4503-8481-0},
}