The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments

Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore II. The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments. In Hassan Rajaei, Gabriel Andrés Wainer, Michael J. Chinni, editors, Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, Ottawa, Canada, April 14-17, 2008. pages 797-801, SCS/ACM, 2008. [doi]

@inproceedings{AdcockWMB08,
  title = {The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments},
  author = {Amy B. Adcock and Ginger S. Watson and Gary R. Morrison and Lee A. Belfore II},
  year = {2008},
  doi = {10.1145/1400549.1400677},
  url = {http://doi.acm.org/10.1145/1400549.1400677},
  tags = {game development, meta-model, model-driven development, Meta-Environment, design, meta-objects},
  researchr = {https://researchr.org/publication/AdcockWMB08},
  cites = {0},
  citedby = {0},
  pages = {797-801},
  booktitle = {Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, Ottawa, Canada, April 14-17, 2008},
  editor = {Hassan Rajaei and Gabriel Andrés Wainer and Michael J. Chinni},
  publisher = {SCS/ACM},
  isbn = {1-56555-319-5},
}