The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments

Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore II. The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments. In Hassan Rajaei, Gabriel Andrés Wainer, Michael J. Chinni, editors, Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, Ottawa, Canada, April 14-17, 2008. pages 797-801, SCS/ACM, 2008. [doi]

Abstract

Abstract is missing.