CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering

Xiaofei Ai, Yigang Wang, Simin Kou. CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering. In Sung Hee Lee, Stefanie Zollmann, Makoto Okabe, Burkhard Wünsche, editors, The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021. pages 13-18, Eurographics Association, 2021. [doi]

@inproceedings{AiWK21,
  title = {CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering},
  author = {Xiaofei Ai and Yigang Wang and Simin Kou},
  year = {2021},
  doi = {10.2312/pg.20211381},
  url = {https://doi.org/10.2312/pg.20211381},
  researchr = {https://researchr.org/publication/AiWK21},
  cites = {0},
  citedby = {0},
  pages = {13-18},
  booktitle = {The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021},
  editor = {Sung Hee Lee and Stefanie Zollmann and Makoto Okabe and Burkhard Wünsche},
  publisher = {Eurographics Association},
}