CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering

Xiaofei Ai, Yigang Wang, Simin Kou. CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering. In Sung Hee Lee, Stefanie Zollmann, Makoto Okabe, Burkhard Wünsche, editors, The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021. pages 13-18, Eurographics Association, 2021. [doi]

Abstract

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