Assessing the effectiveness of digital game-based learning: Best practices

Anissa All, Elena Patricia Núñez Castellar, Jan Van Looy. Assessing the effectiveness of digital game-based learning: Best practices. Computers & Education, 92:90-103, 2016. [doi]

@article{AllCL16,
  title = {Assessing the effectiveness of digital game-based learning: Best practices},
  author = {Anissa All and Elena Patricia Núñez Castellar and Jan Van Looy},
  year = {2016},
  doi = {10.1016/j.compedu.2015.10.007},
  url = {http://dx.doi.org/10.1016/j.compedu.2015.10.007},
  researchr = {https://researchr.org/publication/AllCL16},
  cites = {0},
  citedby = {0},
  journal = {Computers & Education},
  volume = {92},
  pages = {90-103},
}