Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering

Oscar Almanza-Conejo, Juan Gabriel AviƱa-Cervantes, Arturo Garcia-Perez, Mario Alberto Ibarra-Manzano. Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering. IEEE Access, 12:52659-52668, 2024. [doi]

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