Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering

Oscar Almanza-Conejo, Juan Gabriel AviƱa-Cervantes, Arturo Garcia-Perez, Mario Alberto Ibarra-Manzano. Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering. IEEE Access, 12:52659-52668, 2024. [doi]

Abstract

Abstract is missing.