Maximilian Altmeyer, Pascal Lessel, Linda Muller, Antonio Krüger. Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. In Harri Oinas-Kukkonen, Khin Than Win, Evangelos Karapanos, Pasi Karppinen, Eleni A. Kyza, editors, Persuasive Technology: Development of Persuasive and Behavior Change Support Systems - 14th International Conference, PERSUASIVE 2019, Limassol, Cyprus, April 9-11, 2019, Proceedings. Volume 11433 of Lecture Notes in Computer Science, pages 337-349, Springer, 2019. [doi]
@inproceedings{AltmeyerLMK19, title = {Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems}, author = {Maximilian Altmeyer and Pascal Lessel and Linda Muller and Antonio Krüger}, year = {2019}, doi = {10.1007/978-3-030-17287-9_27}, url = {https://doi.org/10.1007/978-3-030-17287-9_27}, researchr = {https://researchr.org/publication/AltmeyerLMK19}, cites = {0}, citedby = {0}, pages = {337-349}, booktitle = {Persuasive Technology: Development of Persuasive and Behavior Change Support Systems - 14th International Conference, PERSUASIVE 2019, Limassol, Cyprus, April 9-11, 2019, Proceedings}, editor = {Harri Oinas-Kukkonen and Khin Than Win and Evangelos Karapanos and Pasi Karppinen and Eleni A. Kyza}, volume = {11433}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-17287-9}, }