Terrain rendering in frostbite using procedural shader splatting

Johan Andersson. Terrain rendering in frostbite using procedural shader splatting. In Sara McMains, Peter-Pike Sloan, editors, 34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Courses. pages 38-58, ACM, 2007. [doi]

Abstract

Abstract is missing.