Real-time rendering of high quality glare images using vertex texture fetch on GPU

Hidetoshi Ando, Nobutaka Torigoe, Koji Toriyama, Koichi Ichimiya. Real-time rendering of high quality glare images using vertex texture fetch on GPU. In José Braz, Joaquim A. Jorge, Miguel Dias, Adérito Marcos, editors, GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006. pages 19-25, INSTICC - Institute for Systems and Technologies of Information, Control and Communication, 2006.

@inproceedings{AndoTTI06,
  title = {Real-time rendering of high quality glare images using vertex texture fetch on GPU},
  author = {Hidetoshi Ando and Nobutaka Torigoe and Koji Toriyama and Koichi Ichimiya},
  year = {2006},
  researchr = {https://researchr.org/publication/AndoTTI06},
  cites = {0},
  citedby = {0},
  pages = {19-25},
  booktitle = {GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006},
  editor = {José Braz and Joaquim A. Jorge and Miguel Dias and Adérito Marcos},
  publisher = {INSTICC - Institute for Systems and Technologies of Information, Control and Communication},
  isbn = {972-8865-39-2},
}