Real-time rendering of high quality glare images using vertex texture fetch on GPU

Hidetoshi Ando, Nobutaka Torigoe, Koji Toriyama, Koichi Ichimiya. Real-time rendering of high quality glare images using vertex texture fetch on GPU. In José Braz, Joaquim A. Jorge, Miguel Dias, Adérito Marcos, editors, GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006. pages 19-25, INSTICC - Institute for Systems and Technologies of Information, Control and Communication, 2006.

Abstract

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