Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools

Pamela Andrade, Effie Lai-Chong Law, Juan Carlos Farah, Denis Gillet. Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools. In Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch, editors, OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. pages 220-232, ACM, 2020. [doi]

@inproceedings{AndradeLFG20,
  title = {Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools},
  author = {Pamela Andrade and Effie Lai-Chong Law and Juan Carlos Farah and Denis Gillet},
  year = {2020},
  doi = {10.1145/3441000.3441073},
  url = {https://doi.org/10.1145/3441000.3441073},
  researchr = {https://researchr.org/publication/AndradeLFG20},
  cites = {0},
  citedby = {0},
  pages = {220-232},
  booktitle = {OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020},
  editor = {Naseem Ahmadpour and Tuck Wah Leong and Bernd Ploderer and Callum Parker and Sarah Webber and Diego Muñoz and Lian Loke and Martin Tomitsch},
  publisher = {ACM},
  isbn = {978-1-4503-8975-4},
}