Abstract is missing.
- A Model for Pointing at Targets with Different Clickable and Visual Widths and with DistractorsHiroki Usuba, Shota Yamanaka, Homei Miyashita. 1-10 [doi]
- A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital PlacemakingLouis Chew, Lian Loke, Luke Hespanhol. 11-24 [doi]
- A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian InterfacesMarius Hoggenmüller, Martin Tomitsch, Callum Parker, Trung Thanh Nguyen, Dawei Zhou, Stewart Worrall, Eduardo M. Nebot. 25-35 [doi]
- Action Design Research Shaping University-Industry Collaborations for Wicked ProblemsBen A. M. Schouten, Gwen Klerks, Marcel Den Hollander, Nicolai Brodersen Hansen. 36-44 [doi]
- Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual RealityLingwei Tong, SungChul Jung, Richard Chen Li, Robert W. Lindeman, Holger Regenbrecht. 45-54 [doi]
- Affording Enjoyment in VR Games: Possibilities, Pitfalls, and PerfectionPenny Sweetser, Zane Rogalewicz. 55-64 [doi]
- Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning GeometryPornpon Thamrongrat, Effie Lai-Chong Law. 65-77 [doi]
- Augmenting Remote Interviews through Virtual Experience PrototypesAlmohannad Albastaki, Marius Hoggenmüller, Frederic Anthony Robinson, Luke Hespanhol. 78-86 [doi]
- Challenges of Deploying VR in Aged Care: A Two-Phase Exploration StudyWei Zhao, Steven Baker 0001, Jenny Waycott. 87-98 [doi]
- Designing Community Technology Initiatives: A Literature ReviewGwen Klerks, Nicolai Brodersen Hansen, Daisy O'Neill, Ben A. M. Schouten. 99-111 [doi]
- Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual RealityPatrick Aggergaard Olin, Ahmad Mohammad Issa, Tiare M. Feuchtner, Kaj Grønbæk. 112-127 [doi]
- Designing with Emerging Science: Developing an Alternative Frame for Self-TrackingTom Jenkins, Laurens Boer, Sarah Homewood, Teresa Almeida, Anna Vallgårda. 128-140 [doi]
- Development of a framework for UX KPIs in Industry - a case study: ABSTRACTTina Øvad, Kashmiri Stec, Lars Bo Larsen, Lucca Julie Nellemann, Jedrzej Czapla. 141-147 [doi]
- Digital wellbeing through design: Evaluation of a professional development workshop on wellbeing-supportive designDorian Peters, Naseem Ahmadpour. 148-157 [doi]
- Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-MakingMarylyn Alex, Danielle M. Lottridge, Jisu Lee, Stefan Marks, Burkhard Wünsche. 158-169 [doi]
- Effects of Avatar's Symbolic Gesture in Virtual Reality BrainstormingMasahiro Ide, Shoji Oshima, Shingo Mori, Masato Yoshimi, Junko Ichino, Shun'ichi Tano. 170-177 [doi]
- Embedded assumptions in design and Making projects with childrenLeena Ventä-Olkkonen, Marianne Kinnula, Heidi Hartikainen, Netta Iivari. 178-188 [doi]
- Embodying the Emotional Pregnancy: Design Explorations of a Prenatal Yoga Multi-Sensorial EnvironmentIda Kilias Svenningsen, Teresa Almeida. 189-197 [doi]
- Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home: Design OpportunitiesRomina Carrasco, Felicity A. Baker, Anna A. Bukowska, Imogen N. Clark, Libby M. Flynn, Kate McMahon, Helen Odell-Miller, Karette Stensaeth, Jeanette Tamplin, Tanara Vieira Sousa, Jenny Waycott, Thomas Wosch. 198-209 [doi]
- Enabling adults with less education to support their child's education through hyperlocal educational videosDeepak Ranjan Padhi, Rohan Jhunja, Anirudha Joshi. 210-219 [doi]
- Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary SchoolsPamela Andrade, Effie Lai-Chong Law, Juan Carlos Farah, Denis Gillet. 220-232 [doi]
- ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older AdultsSruti Subramanian, Yngve Dahl, Beatrix Vereijken, Dag Svanæs. 233-244 [doi]
- Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with SmartwatchesJohn Brandon Graham-Knight, Jon Michael Robert Corbett, Patricia Lasserre, Hai-Ning Liang, Khalad Hasan. 245-252 [doi]
- Exploring the Effects of User Control on Social Engagement in Virtual RealityWeijia Wang, Steven Baker 0001, Andrew Irlitti. 253-262 [doi]
- Feed the Tree: Representation of Australia-based Academic Women at HCI ConferencesDana McKay, George Buchanan. 263-269 [doi]
- Gender Differences in Innovation Design: A Thematic Conversation AnalysisAlice Ashcroft. 270-280 [doi]
- Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spacesCameron Bossalini, William L. Raffe, Jaime Andres Garcia. 281-292 [doi]
- HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval TrainingHarrison She, Jared Young, Ofek Wittenberg, Patrick Poole, Alexander Mercer, Alex Shaw, Burkhard C. Wünsche. 293-302 [doi]
- How older adults respond to the use of Virtual Reality for enrichment: a systematic reviewKong Saoane Thach, Reeva Lederman, Jenny Waycott. 303-313 [doi]
- Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and WhyMirzel Avdic, Jo Vermeulen. 314-328 [doi]
- Investigating Electronic Nicotine Delivery System Use Habits and Contexts: Habits, Locations, and SituationsForest Sweeney, Moushumi Sharmin. 329-338 [doi]
- "It Looks Like You Don't Agree": Idiosyncratic Practices and Preferences in Collaborative WritingIda Larsen-Ledet, Marcel Borowski. 339-354 [doi]
- Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital UseDeepti Aggarwal, Thuong N. Hoang, Bernd Ploderer, Frank Vetere, Rohit Ashok Khot, Mark Bradford. 355-367 [doi]
- Local Perspectives for Sharing Economy Design on a Remote Tourist IslandGreicy Kelly Silva, Peter Lyle, Cláudia Silva. 368-378 [doi]
- Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness MeditatorsKaren Cochrane, Lian Loke, Andrew Campbell, Naseem Ahmadpour. 379-391 [doi]
- Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate changeKate Ferris, Gonzalo García-Martinez, Greg Wadley, Kathryn Williams. 392-402 [doi]
- MetaMorph: AI Assistance to Transform Lo-Fi Sketches to Higher FidelitiesVinoth Pandian Sermuga Pandian, Sarah Suleri, Christian Beecks, Matthias Jarke. 403-412 [doi]
- Near and Dear: Designing Relatable VR Agents for Training GamesSonam Adinolf, Peta Wyeth, Ross Brown 0001, Leonie Simpson. 413-425 [doi]
- Occupational Therapy Meets Design: An Augmented Reality Tool for Assistive Home ModificationsHiroo Aoyama, Leila Aflatoony. 426-436 [doi]
- Older adults and their acquisition of digital skills: A review of current research evidencePriyankar Bhattacharjee, Steven Baker 0001, Jenny Waycott. 437-443 [doi]
- Online Dating Meets Artificial Intelligence: How the Perception of Algorithmically Generated Profile Text Impacts Attractiveness and TrustYihan Wu, Ryan M. Kelly 0001. 444-453 [doi]
- Page-Turning Techniques for Reading Interfaces in Virtual EnvironmentsTilman Dingler, Siran Li, Niels van Berkel, Vassilis Kostakos. 454-461 [doi]
- Participatory Sensing in the Speculative Smart CitySteffen Hviid Trier, Tom Jenkins. 462-470 [doi]
- Paying attention to rhythm in HCI: Some thoughts on methodsBrigid Mary Costello. 471-480 [doi]
- piARno - An Augmented Reality Piano TutorLiam Rigby, Burkhard C. Wünsche, Alex Shaw. 481-491 [doi]
- Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet!Sami Alkhatib, Jenny Waycott, George Buchanan, Marthie Grobler, Shuo Wang. 492-505 [doi]
- Relating to the Environment Through Photography: The Smartphone Camera as a Tool in Urban FarmingAnton Poikolainen Rosén, Maria Normark, Mikael Wiberg. 506-519 [doi]
- Seeking a New Normal: Refugee Discourse on Social Media ForumsIndia Anderson, Aparna Hebbani, Dhaval Vyas. 520-530 [doi]
- Serious Game Design to Promote Energy Literacy Among Younger ChildrenMark Bayley, Stephen Snow, Jason Weigel, Neil Horrocks. 531-537 [doi]
- SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn SketchesChristoph Wimmer, Alex Untertrifaller, Thomas Grechenig. 538-545 [doi]
- Smart Donations: Event-Driven Conditional Donations Using Smart Contracts On The BlockchainLudwig Trotter, Mike Harding, Peter Shaw 0003, Nigel Davies 0001, Chris Elsden, Chris Speed, John Vines, Aydin Abadi, Josh Hallwright. 546-557 [doi]
- Software Project Work in an African Context: Myths, Maps and MessesMuhammad Sadi Adamu. 558-571 [doi]
- SoundSculpt: A Design Framework for 3D Modelling and Digitally Fabricating Sound PatternsAnca-Simona Horvath, Viola Rühse, Dimitrios Raptis. 572-581 [doi]
- Storytelling Before or After Prototyping with a Toolkit for Designing Classroom RobotsGüncel Kirlangiç, Mohammad Obaid, Asim Evren Yantaç. 582-593 [doi]
- Temporal Impact on Cognitive Distraction Detection for Car Drivers using EEGEike Schneiders, Mikkel Bjerregaard Kristensen, Michael Kvist Svangren, Mikael B. Skov. 594-601 [doi]
- Understanding Older Adult Values through Technologies Used for CraftingAnna Kalma, Bernd Ploderer, Laurianne Sitbon, Margot Brereton. 602-613 [doi]
- Usability Testing of VLASTWA: A Vocabulary and Strategy Teaching Web AppSiamak Mirzaei, Trent Lewis, Mirella Wyra, Brett Wilkinson. 614-621 [doi]
- Usage and Effect of Eye Tracking in Remote GuidanceChun-Xiao, Weidong Huang 0001, Mark Billinghurst. 622-628 [doi]
- User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View InterfaceLei Gao, Huidong Bai, Mark Billinghurst, Robert W. Lindeman. 629-638 [doi]
- Worth 1000 Words?: The Influence of Image Versus Text Content on the Book Selection ProcessHuiwen Zhang, Dana McKay, George Buchanan. 639-648 [doi]
- You can't always get what you want: Streamlining stakeholder interests when designing technology-supported services for Active and Assisted LivingKira Oberschmidt, Christiane Grünloh, Sefora Tunç, Lex van Velsen, Femke Nijboer. 649-660 [doi]
- Are paired or single stimuli better to recognize genuine and posed smiles from observers' galvanic skin response?Jessica Sharmin Rahman, Md. Zakir Hossain, Tom Gedeon. 661-665 [doi]
- BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation TypesAkihiro Miyata, Kazuki Okugawa, Yuki Yamato, Megumi Aibara, Masakazu Furuichi, Yuko Murayama. 666-670 [doi]
- Communicating Service Offers in a Conversational User Interface: An Exploratory Study of User Preferences in Chatbot InteractionAsbjørn Følstad, Ragnhild Halvorsrud. 671-676 [doi]
- Creating 3D worlds through storytelling and narrationCameron Edmond, Dominic Branchaud, Tomasz Bednarz. 677-681 [doi]
- Designing Auditory Experiences for Technology ImaginationDavid Chung, Wenn-Chieh Tsai, Rung-Huei Liang, Bowen Kong, Yin Huang, Fu-Chieh Chang, Mengchi Liu. 682-686 [doi]
- Designing Tangible Interactions with Children for Pre-school Music EducationLeyi Ouyang, Bernd Ploderer, Peta Wyeth, Miss Xiaoxin Wang, Ross Andrew Brown. 687-691 [doi]
- Empowerment Approaches in Digital CivicsSilvia Cazacu, Nicolai Brodersen Hansen, Ben A. M. Schouten. 692-699 [doi]
- Enhancing Realism and Presence with Active Physical Reactions in Augmented RealityYupeng Hu, Weiping He, Li Zhang, Silian Li. 700-704 [doi]
- GameFlow 2020: 15 Years of a Model of Player EnjoymentPenny Sweetser. 705-711 [doi]
- Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collectionJoanne Martin, Lian Loke, Kazjon Grace. 712-716 [doi]
- Losing our Place: A Foray into the Attenuated Non-spaces of Groupware and Back AgainViveka Weiley. 717-723 [doi]
- Lumen: A Case Study of Designing for Sustainable Energy Communities through Ambient FeedbackAnders Høgh Hansen, Rikke Hagensby Jensen, Lasse Stausgaard Jensen, Emil Kongsgaard Guldager, Andreas Winkel Sigsgaard, Frederik Moroder, Dimitrios Raptis, Laurynas Siksnys, Torben Bach Pedersen, Mikael B. Skov. 724-729 [doi]
- Online Codesign Activities to Co-create a 'Loneliness' Exhibition: The Last Lonely Hour - a digital interactive experienceJeni Paay, Nathalie Karzel, Pedro Gonzales, Po-Yu Chiu. 730-735 [doi]
- Rent-a-Watt: Rethinking energy use feedbackStephen Snow, Toby Guinea, Alexander Balson, Awais Hameed Khan, Mashhuda Glencross, Neil Horrocks. 736-741 [doi]
- Supporting Anxiety Patients' Self-Reflection through Visualization of Physiological DataMette Elsborg, Anders Bruun, Rikke Hagensby Jensen. 742-747 [doi]
- Understanding Compassion Cultivation for Design: Towards an Autoethnography of TonglenKristina Mah, Lian Loke, Luke Hespanhol. 748-754 [doi]
- Using Video Games to Regulate EmotionsZhanna Sarsenbayeva, Benjamin Tag, Shu Yan, Vassilis Kostakos, Jorge Gonçalves 0001. 755-759 [doi]
- Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at WorkHans Brombacher, Xipei Ren, Steven Vos, Carine Lallemand. 760-764 [doi]