Optimized wavelet-based texture representation and streaming for GPU texture mapping

Bob Andries, Jan Lemeire, Adrian Munteanu. Optimized wavelet-based texture representation and streaming for GPU texture mapping. In IEEE International Conference on Consumer Electronics, ICCE 2015, Las Vegas, NV, USA, January 9-12, 2015. pages 651-652, IEEE, 2015. [doi]

Abstract

Abstract is missing.