Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process

Jaroslaw Andrzejczak, Marta Osowicz, Rafal Szrajber. Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process. In Valeria V. Krzhizhanovskaya, Gábor Závodszky, Michael Harold Lees, Jack J. Dongarra, Peter M. A. Sloot, Sérgio Brissos, João Teixeira, editors, Computational Science - ICCS 2020 - 20th International Conference, Amsterdam, The Netherlands, June 3-5, 2020, Proceedings, Part V. Volume 12141 of Lecture Notes in Computer Science, pages 524-537, Springer, 2020. [doi]

Authors

Jaroslaw Andrzejczak

This author has not been identified. Look up 'Jaroslaw Andrzejczak' in Google

Marta Osowicz

This author has not been identified. Look up 'Marta Osowicz' in Google

Rafal Szrajber

This author has not been identified. Look up 'Rafal Szrajber' in Google