Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process

Jaroslaw Andrzejczak, Marta Osowicz, Rafal Szrajber. Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process. In Valeria V. Krzhizhanovskaya, Gábor Závodszky, Michael Harold Lees, Jack J. Dongarra, Peter M. A. Sloot, Sérgio Brissos, João Teixeira, editors, Computational Science - ICCS 2020 - 20th International Conference, Amsterdam, The Netherlands, June 3-5, 2020, Proceedings, Part V. Volume 12141 of Lecture Notes in Computer Science, pages 524-537, Springer, 2020. [doi]

@inproceedings{AndrzejczakOS20,
  title = {Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process},
  author = {Jaroslaw Andrzejczak and Marta Osowicz and Rafal Szrajber},
  year = {2020},
  doi = {10.1007/978-3-030-50426-7_39},
  url = {https://doi.org/10.1007/978-3-030-50426-7_39},
  researchr = {https://researchr.org/publication/AndrzejczakOS20},
  cites = {0},
  citedby = {0},
  pages = {524-537},
  booktitle = {Computational Science - ICCS 2020 - 20th International Conference, Amsterdam, The Netherlands, June 3-5, 2020, Proceedings, Part V},
  editor = {Valeria V. Krzhizhanovskaya and Gábor Závodszky and Michael Harold Lees and Jack J. Dongarra and Peter M. A. Sloot and Sérgio Brissos and João Teixeira},
  volume = {12141},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-50426-7},
}