Procedural Generation of Multilevel Dungeons for Application in Computer Games using Schematic Maps and L-system

Izabella Antoniuk, Przemyslaw Rokita. Procedural Generation of Multilevel Dungeons for Application in Computer Games using Schematic Maps and L-system. In Robert Bembenik, Lukasz Skonieczny, Grzegorz Protaziuk, Marzena Kryszkiewicz, Henryk Rybinski, editors, Intelligent Methods and Big Data in Industrial Applications. Volume 40 of Studies in Big Data, pages 261-275, Springer, 2019. [doi]

Abstract

Abstract is missing.