Designing Interactive Artifacts for Mental Health Education: A Game-Based Approach using AI as In-game Characters

Soraya S. Anvari. Designing Interactive Artifacts for Mental Health Education: A Game-Based Approach using AI as In-game Characters. In Nuno Jardim Nunes, Valentina Nisi, Ian Oakley, Clement Zheng, Qian Yang 0004, editors, Companion Publication of the 2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025. pages 82-85, ACM, 2025. [doi]

@inproceedings{Anvari25,
  title = {Designing Interactive Artifacts for Mental Health Education: A Game-Based Approach using AI as In-game Characters},
  author = {Soraya S. Anvari},
  year = {2025},
  doi = {10.1145/3715668.3735626},
  url = {https://doi.org/10.1145/3715668.3735626},
  researchr = {https://researchr.org/publication/Anvari25},
  cites = {0},
  citedby = {0},
  pages = {82-85},
  booktitle = {Companion Publication of the 2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025},
  editor = {Nuno Jardim Nunes and Valentina Nisi and Ian Oakley and Clement Zheng and Qian Yang 0004},
  publisher = {ACM},
  isbn = {979-8-4007-1486-3},
}