Designing Pervasive Games for Learning

Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos M. Avouris, Maria Francesca Costabile. Designing Pervasive Games for Learning. In Aaron Marcus, editor, Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Volume 6770 of Lecture Notes in Computer Science, pages 99-108, Springer, 2011. [doi]

@inproceedings{ArditoLRSYAC11,
  title = {Designing Pervasive Games for Learning},
  author = {Carmelo Ardito and Rosa Lanzilotti and Dimitris Raptis and Christos Sintoris and Nikoleta Yiannoutsou and Nikolaos M. Avouris and Maria Francesca Costabile},
  year = {2011},
  doi = {10.1007/978-3-642-21708-1_12},
  url = {http://dx.doi.org/10.1007/978-3-642-21708-1_12},
  researchr = {https://researchr.org/publication/ArditoLRSYAC11},
  cites = {0},
  citedby = {0},
  pages = {99-108},
  booktitle = {Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II},
  editor = {Aaron Marcus},
  volume = {6770},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-21707-4},
}