Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization

Jose-Maria Arnau, Joan-Manuel Parcerisa, Polychronis Xekalakis. Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization. In ACM/IEEE 41st International Symposium on Computer Architecture, ISCA 2014, Minneapolis, MN, USA, June 14-18, 2014. pages 529-540, IEEE, 2014. [doi]

@inproceedings{ArnauPX14,
  title = {Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization},
  author = {Jose-Maria Arnau and Joan-Manuel Parcerisa and Polychronis Xekalakis},
  year = {2014},
  doi = {10.1109/ISCA.2014.6853207},
  url = {http://dx.doi.org/10.1109/ISCA.2014.6853207},
  researchr = {https://researchr.org/publication/ArnauPX14},
  cites = {0},
  citedby = {0},
  pages = {529-540},
  booktitle = {ACM/IEEE 41st International Symposium on Computer Architecture, ISCA 2014, Minneapolis, MN, USA, June 14-18, 2014},
  publisher = {IEEE},
  isbn = {978-1-4799-4396-8},
}