Jose-Maria Arnau, Joan-Manuel Parcerisa, Polychronis Xekalakis. Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization. In ACM/IEEE 41st International Symposium on Computer Architecture, ISCA 2014, Minneapolis, MN, USA, June 14-18, 2014. pages 529-540, IEEE, 2014. [doi]
@inproceedings{ArnauPX14, title = {Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization}, author = {Jose-Maria Arnau and Joan-Manuel Parcerisa and Polychronis Xekalakis}, year = {2014}, doi = {10.1109/ISCA.2014.6853207}, url = {http://dx.doi.org/10.1109/ISCA.2014.6853207}, researchr = {https://researchr.org/publication/ArnauPX14}, cites = {0}, citedby = {0}, pages = {529-540}, booktitle = {ACM/IEEE 41st International Symposium on Computer Architecture, ISCA 2014, Minneapolis, MN, USA, June 14-18, 2014}, publisher = {IEEE}, isbn = {978-1-4799-4396-8}, }