Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization

Jose-Maria Arnau, Joan-Manuel Parcerisa, Polychronis Xekalakis. Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization. In ACM/IEEE 41st International Symposium on Computer Architecture, ISCA 2014, Minneapolis, MN, USA, June 14-18, 2014. pages 529-540, IEEE, 2014. [doi]

Abstract

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