Daniel Ashlock, Colin Lee, Cameron McGuinness. Search-Based Procedural Generation of Maze-Like Levels. IEEE Trans. Comput. Intellig. and AI in Games, 3(3):260-273, 2011. [doi]
@article{AshlockLM11-0, title = {Search-Based Procedural Generation of Maze-Like Levels}, author = {Daniel Ashlock and Colin Lee and Cameron McGuinness}, year = {2011}, doi = {10.1109/TCIAIG.2011.2138707}, url = {http://dx.doi.org/10.1109/TCIAIG.2011.2138707}, researchr = {https://researchr.org/publication/AshlockLM11-0}, cites = {0}, citedby = {0}, journal = {IEEE Trans. Comput. Intellig. and AI in Games}, volume = {3}, number = {3}, pages = {260-273}, }