Search-Based Procedural Generation of Maze-Like Levels

Daniel Ashlock, Colin Lee, Cameron McGuinness. Search-Based Procedural Generation of Maze-Like Levels. IEEE Trans. Comput. Intellig. and AI in Games, 3(3):260-273, 2011. [doi]

@article{AshlockLM11-0,
  title = {Search-Based Procedural Generation of Maze-Like Levels},
  author = {Daniel Ashlock and Colin Lee and Cameron McGuinness},
  year = {2011},
  doi = {10.1109/TCIAIG.2011.2138707},
  url = {http://dx.doi.org/10.1109/TCIAIG.2011.2138707},
  researchr = {https://researchr.org/publication/AshlockLM11-0},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {3},
  number = {3},
  pages = {260-273},
}