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- Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, Yu-Shan Hsu, Hung Guei, I-Chen Wu. A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone-Based Solvers. IEEE Trans. Comput. Intellig. and AI in Games, 18(1):223-228, March 2026.
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- Yizhao Jin, Gregory G. Slabaugh, Simon M. Lucas. Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning. IEEE Trans. Comput. Intellig. and AI in Games, 18(1):173-184, March 2026.
- Tsunehiko Tanaka, Edgar Simo-Serra. Grammar-Based Game Description Generation Using Large Language Models. IEEE Trans. Comput. Intellig. and AI in Games, 18(1):30-43, March 2026.
- Cheng Nie, Ding Ding 0002, Chenjun Wu, Sijin Chen, Zhuying Li. LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia. IEEE Trans. Comput. Intellig. and AI in Games, 18(1):77-88, March 2026.
- Christopher Archibald, Spencer Brosnahan, Diego Blaylock. Adapting to Teammates in a Cooperative Language Game. IEEE Trans. Comput. Intellig. and AI in Games, 18(1):115-127, March 2026.
- Wenbin Li 0012, Di Yao 0001, Zijie Xu 0006, Chang Gong 0001, Quanliang Jing, Shiwei Zhao, Runze Wu 0001, Haining Tan, Zhipeng Hu, Tangjie Lv, Changjie Fan, Jingping Bi. DPBL: Denoised Player Behavior Representation Learning. IEEE Trans. Comput. Intellig. and AI in Games, 18(1):44-55, March 2026.
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