Robert Backman, Marcelo Kallmann. Modeling Physically Simulated Characters with Motion Networks. In Marcelo Kallmann, Kostas E. Bekris, editors, Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Volume 7660 of Lecture Notes in Computer Science, pages 78-89, Springer, 2012. [doi]
@inproceedings{BackmanK12, title = {Modeling Physically Simulated Characters with Motion Networks}, author = {Robert Backman and Marcelo Kallmann}, year = {2012}, doi = {10.1007/978-3-642-34710-8_8}, url = {http://dx.doi.org/10.1007/978-3-642-34710-8_8}, researchr = {https://researchr.org/publication/BackmanK12}, cites = {0}, citedby = {0}, pages = {78-89}, booktitle = {Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings}, editor = {Marcelo Kallmann and Kostas E. Bekris}, volume = {7660}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-642-34709-2}, }