Modeling Physically Simulated Characters with Motion Networks

Robert Backman, Marcelo Kallmann. Modeling Physically Simulated Characters with Motion Networks. In Marcelo Kallmann, Kostas E. Bekris, editors, Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Volume 7660 of Lecture Notes in Computer Science, pages 78-89, Springer, 2012. [doi]

@inproceedings{BackmanK12,
  title = {Modeling Physically Simulated Characters with Motion Networks},
  author = {Robert Backman and Marcelo Kallmann},
  year = {2012},
  doi = {10.1007/978-3-642-34710-8_8},
  url = {http://dx.doi.org/10.1007/978-3-642-34710-8_8},
  researchr = {https://researchr.org/publication/BackmanK12},
  cites = {0},
  citedby = {0},
  pages = {78-89},
  booktitle = {Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings},
  editor = {Marcelo Kallmann and Kostas E. Bekris},
  volume = {7660},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-34709-2},
}