Abstract is missing.
- Moving Path Planning ForwardNathan R. Sturtevant. 1-6 [doi]
- Environmental Effect on Egress SimulationSamuel Rodríguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton. 7-18 [doi]
- Following a Group of Targets in Large EnvironmentsChristopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming Lien. 19-30 [doi]
- Realtime Performance Animation Using Sparse 3D Motion SensorsJongmin Kim, Yeongho Seol, Jehee Lee. 31-42 [doi]
- A Game System for Speech RehabilitationMark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros Faloutsos. 43-54 [doi]
- Virtual Try-On Using Kinect and HD CameraStevie Giovanni, Yeun Chul Choi, Jay Huang, Khoo Eng Tat, KangKang Yin. 55-65 [doi]
- Modal Vibrations for Character AnimationPaul G. Kry. 66-77 [doi]
- Modeling Physically Simulated Characters with Motion NetworksRobert Backman, Marcelo Kallmann. 78-89 [doi]
- A Unified Constraint Framework for Physical Animation of Articulated Rigid BodiesJakub Stepien. 90-101 [doi]
- Appealing Virtual HumansRachel McDonnell. 102-111 [doi]
- Perception of Complex Emotional Body Language of a Virtual CharacterCathy Ennis, Arjan Egges. 112-121 [doi]
- Conveying Real-Time Ambivalent Feelings through Asymmetric Facial ExpressionsJunghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic. 122-133 [doi]
- Automating the Transfer of a Generic Set of Behaviors onto a Virtual CharacterAndrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro. 134-145 [doi]
- A Crowd Modeling Framework for Socially Plausible Animation BehaviorsSeung In Park, Chao Peng, Francis K. H. Quek, Yong Cao. 146-157 [doi]
- Controlling Three Agents in a Quarrel: Lessons LearntCyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot. 158-169 [doi]
- What's Next? The New Era of Autonomous Virtual HumansMubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler. 170-181 [doi]
- Virtual Humans: Evolving with Common SenseWeizi Philip Li, Jan M. Allbeck. 182-193 [doi]
- Principles and Observation: How Do People Move?Jehee Lee. 194-196 [doi]
- Using Optimal Control Methods to Generate Human Walking MotionsMartin L. Felis, Katja Mombaur. 197-207 [doi]
- Interactive Quadruped AnimationTyler Martin, Michael Neff. 208-219 [doi]
- Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD SensorPeter Sandilands, Myung Geol Choi, Taku Komura. 220-231 [doi]
- An Analysis of Motion Blending TechniquesAndrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro. 232-243 [doi]
- Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution InputChris Kang, Nkenge Wheatland, Michael Neff, Victor B. Zordan. 244-253 [doi]
- A Perceptual Study of the Relationship between Posture and Gesture for Virtual CharactersPengcheng Luo, Michael Neff. 254-265 [doi]
- Walker Speed Adaptation in Gait SynthesisJoëlle Tilmanne, Thierry Dutoit. 266-277 [doi]
- An Efficient Energy Transfer Inverse Kinematics SolutionJing Huang, Catherine Pelachaud. 278-289 [doi]
- Motion Planning with Discrete Abstractions and Physics-Based Game EnginesErion Plaku. 290-301 [doi]
- Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian SimulationFrancisco Martinez-gil, Miguel Lozano, Fernando Fernández. 302-313 [doi]
- A*mbush Family: A* Variations for Ambush Behavior and Path Diversity GenerationKelwin Fernandez, Glebys González, Carolina Chang. 314-325 [doi]
- Fuzzy Logic Controlled Pedestrian Groups in Urban EnvironmentsMurat Haciomeroglu, Robert Laycock, Andy M. Day. 326-337 [doi]
- Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and OpportunismPhilippe Rannou, Fabrice Lamarche, Marie-Odile Cordier. 338-349 [doi]
- Realtime, Physics-Based Marker FollowingJoseph L. Cooper, Dana H. Ballard. 350-361 [doi]
- Fast Motion Retrieval with the Distance Input SpaceThibaut Le Naour, Nicolas Courty, Sylvie Gibet. 362-365 [doi]
- Machine Learning Approach for Gesture Recognition Based on Automatic Feature SelectionXiubo Liang, Franck Multon, Weidong Geng. 366-369 [doi]
- Dealing with Variability When Recognizing User's Performance in Natural Gesture InterfacesAnthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon. 370-373 [doi]
- Treating Phobias with Computer GamesM. Brandon Haworth, Melanie Baljko, Petros Faloutsos. 374-377 [doi]
- Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular AutomataGianluca Amato, Francesca Scozzari. 378-381 [doi]