Compression-Based 3D Texture Mapping for Real-Time Rendering

Chandrajit L. Bajaj, Insung Ihm, Sanghun Park. Compression-Based 3D Texture Mapping for Real-Time Rendering. Computer Vision, Graphics, and Image Processing, 62(6):391-410, 2000.

@article{BajajIP00,
  title = {Compression-Based 3D Texture Mapping for Real-Time Rendering},
  author = {Chandrajit L. Bajaj and Insung Ihm and Sanghun Park},
  year = {2000},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/BajajIP00},
  cites = {0},
  citedby = {0},
  journal = {Computer Vision, Graphics, and Image Processing},
  volume = {62},
  number = {6},
  pages = {391-410},
}