Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games

Alexander Baldwin, Daniel M. Johnson 0001, Peta Wyeth. Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. In Anna L. Cox, Zachary O. Toups, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001, editors, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. pages 326-337, ACM, 2016. [doi]

@inproceedings{Baldwin0W16,
  title = {Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games},
  author = {Alexander Baldwin and Daniel M. Johnson 0001 and Peta Wyeth},
  year = {2016},
  url = {http://dl.acm.org/citation.cfm?id=2968100},
  researchr = {https://researchr.org/publication/Baldwin0W16},
  cites = {0},
  citedby = {0},
  pages = {326-337},
  booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016},
  editor = {Anna L. Cox and Zachary O. Toups and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson 0001},
  publisher = {ACM},
  isbn = {978-1-4503-4456-2},
}